Most cited
This page lists all time most cited articles for this title. Please use the publication date filters on the left if you would like to restrict this list to recently published content, for example to articles published in the last three years. The number of times each article was cited is displayed to the right of its title and can be clicked to access a list of all titles this article has been cited by.
- Cited by 463
An overview of mobile assisted language learning: From content delivery to supported collaboration and interaction
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- Published online by Cambridge University Press:
- 21 August 2008, pp. 271-289
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- Cited by 301
Will mobile learning change language learning?
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- Published online by Cambridge University Press:
- 01 May 2009, pp. 157-165
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- Cited by 208
Twenty years of MALL project implementation: A meta-analysis of learning outcomes
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- Published online by Cambridge University Press:
- 24 March 2014, pp. 4-20
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- Cited by 191
Gaming as extramural English L2 learning and L2 proficiency among young learners*
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- Published online by Cambridge University Press:
- 26 September 2012, pp. 302-321
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- Cited by 168
Investigating learner preparedness for and usage patterns of mobile learning
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- Published online by Cambridge University Press:
- 21 August 2008, pp. 253-270
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- Cited by 159
Research trends in mobile assisted language learning from 2000 to 2012
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- Published online by Cambridge University Press:
- 21 July 2014, pp. 197-216
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- Cited by 140
Learning to teach online or learning to become an online teacher: an exploration of teachers’ experiences in a blended learning course
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- Published online by Cambridge University Press:
- 01 September 2011, pp. 218-232
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- Cited by 137
A meta-analysis of effectiveness studies on computer technology-supported language learning
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- Published online by Cambridge University Press:
- 27 March 2013, pp. 165-198
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- Cited by 137
Mobile-assisted language learning: A Duolingo case study
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- Published online by Cambridge University Press:
- 28 May 2019, pp. 293-311
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- Cited by 135
Rethinking task design for the digital age: A framework for language teaching and learning in a synchronous online environment
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- Published online by Cambridge University Press:
- 19 May 2006, pp. 105-121
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- Cited by 119
ReCALL special issue: Digital games for language learning: challenges and opportunities: Editorial Digital games for language learning: from hype to insight?
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- Published online by Cambridge University Press:
- 26 September 2012, pp. 243-256
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- Cited by 117
Affordances for second language learning in World of Warcraft
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- Published online by Cambridge University Press:
- 26 September 2012, pp. 322-338
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- Cited by 117
Wikis: a collective approach to language production
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- Published online by Cambridge University Press:
- 04 January 2008, pp. 35-54
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- Cited by 117
Affect and willingness to communicate in digital game-based learning
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- Published online by Cambridge University Press:
- 20 May 2014, pp. 38-57
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- Cited by 115
On the effectiveness of Robot-Assisted Language Learning
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- Published online by Cambridge University Press:
- 05 January 2011, pp. 25-58
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- Cited by 114
Testing the limits of data-driven learning: language proficiency and training
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- Published online by Cambridge University Press:
- 01 January 2009, pp. 37-54
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- Cited by 114
A closer look at blended learning — parameters for designing a blended learning environment for language teaching and learning
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- Published online by Cambridge University Press:
- 28 November 2005, pp. 163-178
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- Cited by 110
The use of videoconferencing to support multimodal interaction in an online language classroom
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- Published online by Cambridge University Press:
- 27 April 2012, pp. 116-137
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- Cited by 109
Designing oral participation in Second Life – a comparative study of two language proficiency courses
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- Published online by Cambridge University Press:
- 01 May 2009, pp. 206-226
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- Cited by 106
A study of learners’ perceptions of online intercultural exchange through Web 2.0 technologies
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- Published online by Cambridge University Press:
- 19 March 2014, pp. 281-297
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