“Simulation is an umbrella term that covers some
interesting active-learning strategies—including role playing,
simulation exercise and games and computer models—that allow
students to practice and apply their learning” (Meyers and Jones
1993, 89; italics in the original). As
this quote indicates, educational exercises, simulations give
students the chance to apply theory, develop critical skills, and
provide a welcome relief from the everyday tasks of reading and
preparing for classes. Students “put on the skin” of another person
and participate in the learning process. For the social sciences,
where there are few absolutes or certainties, students can
investigate the major questions of the discipline experientially.
Comparison, analysis, and evaluation by students are the natural
outcomes of this learning environment (Bain 2004; Meyers and Jones 1993).
Simulations have become increasingly popular in the teaching of
social sciences and, when done properly, they are effective.
Shifting the focus from the teacher to the student provides more
immediate feedback to the student than a lecture and exam some time
in the future. Students immersed in the “game world” must actively
demonstrate their grasp of the subject. As members of teams,
students have increased accountability as well as assistance from
their peers in learning (Bain 2004;
Wheeler 2006). In addition to engaging
students, simulations make complex theories clearer. Active
participation in the knowledge experience, as opposed to being a
passive observer, allows students to experiment and build their own
knowledge base. A number of studies have shown that this approach
increases comprehension, builds critical thinking skills, and
improves retention (Asal 2005; Krain and
Lantis 2006).