4 results
Experimental Archaeogaming: A Case Study
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- Journal:
- Advances in Archaeological Practice / Volume 12 / Issue 2 / May 2024
- Published online by Cambridge University Press:
- 19 April 2024, pp. 75-85
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- Article
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Chapter 15 - Consoling Machines in Contemporary Irish Fiction
- from Part IV - The Digital
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-
- Book:
- Technology in Irish Literature and Culture
- Published online:
- 19 January 2023
- Print publication:
- 26 January 2023, pp 253-266
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Innovation in the British Video Game Industry since 1978
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- Journal:
- Business History Review / Volume 95 / Issue 3 / Autumn 2021
- Published online by Cambridge University Press:
- 17 November 2021, pp. 543-567
- Print publication:
- Autumn 2021
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Attention deficit/hyperactivity disorder and video games: A comparative study of hyperactive and control children
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- Journal:
- European Psychiatry / Volume 23 / Issue 2 / March 2008
- Published online by Cambridge University Press:
- 16 April 2020, pp. 134-141
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