Games of pure mutual interest require players to coordinate their choices withoutbeing able to communicate. One way to achieve this is through team-reasoning,asking ‘what should we choose’, rather than just assessingone’s own options from an individual perspective. It has been suggestedthat team-reasoning is more likely when individuals are encouraged to think ofthose they are attempting to coordinate with as members of an in-group. In twostudies, we examined the effects of group identity, measured by the‘Inclusion of Other in Self’ (IOS) scale, on performance innondescript coordination games, where there are several equilibria but nodescriptions that a player can use to distinguish any one strategy from theothers apart from the payoff from coordinating on it. In an online experiment,our manipulation of group identity did not have the expected effect, but wefound a correlation of .18 between IOS and team-reasoning-consistent choosing.Similarly, in self-reported strategies, those who reported trying to pick anoption that stood out (making it easier to coordinate on) also reported higherIOS scores than did those who said they tended to choose the option with thelargest potential payoff. In a follow-up study in the lab, participants playedeither with friends or with strangers. Experiment 2 replicated the relationshipbetween IOS and team-reasoning in strangers but not in friends. Instead,friends’ behavior was related to their expectations of what theirpartners would do. A hierarchical cluster analysis showed that 46.4% ofstrangers played a team reasoning strategy, compared to 20.6% of friends. Wesuggest that the strangers who group identify may have been team reasoning butfriends may have tried to use their superior knowledge of their partners to tryto predict their strategy.