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I introduce an important way to think about and construct a DCM: by implementing a yaw–pitch–roll sequence of rotations on a model aircraft. This does away with the widespread but rather involved method of describing the relative orientation of two axis sets by drawing them with a common origin. For this, we must distinguish the idea of a rotation in a sequence being about either a ‘space-fixed’ axis or a ‘carried-along’ axis. Users of these terms tend to fall into two groups, ‘active’ and ‘passive’. I state the ‘fundamental theorem of rotation sequences’, which does away with any need for the reader to stand in one group or the other. I also discuss the extraction of Euler angles from a DCM, and examine infinitesimal rotations. I discuss two methods of interpolating from an initial to a final orientation; one of these is used widely in computer graphics, but both methods must be discussed for the computer-graphics method to be understood. I end with a calculation of the position and attitude of a robot arm.
This book applies rotation theory to problems involving vectors and coordinates, with an approach that combines easily visualised procedures with smart mathematics. It constructs rotation theory from the ground up, building from basic geometry through to the motion and attitude equations of rockets, and the tensor analysis of relativity. The author replaces complicated pictures of superimposed axes with a simple and intuitive procedure of rotating a model aircraft, to create rotation sequences that are easily turned into mathematics. He combines the best of the 'active' and 'passive' approaches to rotation into a single coherent theory, and discusses many potential traps for newcomers. This volume will be useful to astronomers and engineers sighting planets and satellites, computer scientists creating graphics for movies, and aerospace engineers designing aircraft; also to physicists and mathematicians who study its abstract aspects.
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