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Multi-institutional scientific research projects are increasingly common. Nevertheless, regulations and guidelines do not yet adequately address which entity should assume responsibility for research misconduct proceedings in multi-institutional research. This article explores the challenges of determining jurisdictional roles in research misconduct matters in collaborative science and proposes the application of a “jurisdictional interests test” as a framework for determining jurisdiction in multi-institutional research misconduct proceedings.
The exponential growth of cross-border data flows and fragmented national and regional data protection standards have intensified regulatory challenges in global trade. The effects of regulatory divergence are amplified by a lack of transparency, potentially masking discriminatory practices. Article VII of the General Agreement on Trade in Services (GATS) offers a framework for recognition agreements to bridge these gaps but is not utilized in practice. This paper examines the interplay between GATS Article VII and the EU data adequacy decisions – currently the most comprehensive bilateral framework for assessing compatibility between data protection regimes among other WTO members. It argues that data adequacy frameworks qualify as recognition agreements/arrangements under GATS, offering potential to reduce the trade effects of differences in data protection laws globally while safeguarding regulatory autonomy. A roadmap for leveraging Article VII to advance international alignment is developed to help realize the dual goals of enhancing global cooperation and strengthening privacy protection.
A realistic utopia is a utopia that respects basic constraints imposed by the Human Condition. This chapter explains why some kinds of political manipulation are not bad or wrong at all, and would accordingly remain operative in a realistic political utopia. The legitimacy of manipulation is first demonstrated with respect to five categories of the non-deliberative dimensions of political life: mobilizing, participation, negotiation, ruling, and ensuring stability. It is then demonstrated with respect to political deliberation itself. All of this applies to manipulation’s function in the two faces of democratic politics: cooperation and competition. The need for the “social lubrication” functions of manipulation is especially acute in politics, given the intractability of the coordination challenges on a society-wide scale. Specifically, manipulation is, at certain junctions, a necessary tool for overcoming motivational obstacles to the flow of political information in a way conducive to rational persuasion. In such ways manipulation is integral to the very idea of a functioning democracy.
Social interactions frequently take place under the shadow of the future. Previous literature explains cooperation in indefinitely repeated prisoner’s dilemma as driven predominantly by self-interested strategic considerations. This paper provides a causal test of the importance of social preferences in such contexts. In a series of pre-registered experiments, we show that high levels of cooperation can be sustained when prosocial individuals interact in segregated groups. By comparing their behavior with that of mixed and selfish groups, we highlight the conditions under which other-regarding motivations matter in repeated interactions.
Past research has documented ingroup favoritism, the tendency to cooperate more with ingroup members than outgroup members, in a wide range of intergroup contexts, and extensively discussed conditions under which ingroup favoritism emerges. However, previous studies have predominantly focused on a simplistic intergroup context, for instance, where group boundaries are static, and one group membership is present. To fill the gap, we leveraged data from professional volleyball players and investigated the influence of (1) varying levels of intergroup conflict salience, (2) past and present group memberships, and (3) national team membership on intergroup cooperation. Contrary to our hypotheses and the social identity perspective, we found that conflict salience and former ingroup membership did not influence intergroup cooperation. Additionally, we found that the more national team players there are in the ingroup, the more cooperative those who play for the national team are with ingroup members, leading to increased ingroup favoritism.
What was the social experience of work in the ancient world? In this study, Elizabeth Murphy approaches the topic through the lens offered by a particular set of workers, the potters and ceramicists in the eastern provinces of the Roman Empire. Her research exploits the rich and growing dataset of workshops and production evidence from the Roman East and raises awareness of the unique features of this particular craft in this region over several centuries. Highlighting the multi-faceted working experience of professionals through a theoretically-informed framework, Murphy reconstructs the complex lives of people in the past, and demonstrates the importance of studying work and labor as central topics in social and cultural histories. Her research draws from the fields of archaeology, social history and anthropology, and applies current social theories --- communities of practice, technological choices, chaîne opératoire, cultural hybridity, taskscapes – to interpret and offer new insights into the archaeological remains of workshops and ceramics.
Recently, there has been a Renaissance for multi-level selection models to explain the persistence of unselfish behavior in social dilemmas, in which assortative/correlated matching plays an important role. In the current study of a multi-round prisoners’ dilemma experiment, we introduce two correlated matching procedures that match subjects with similar action histories together. We discover significant treatment effects, compared to the control procedure of random matching. Particularly with the weighted history matching procedure we find bifurcations regarding group outcomes. Some groups converge to the all-defection equilibrium even more pronouncedly than the control groups do, while other groups generate much higher rate of cooperation, which is also associated with higher relative reward for a typical cooperative action. All in all, the data show that cooperation does have a much better chance to persist in a correlated/assortative-matching environment, as predicted in the literature.
We investigate the effects of centrality on cooperation in groups. Players with centrality keep a group together by having a pivotal position in a network. In some of our experimental treatments, players can vote to exclude others and prevent them from further participation in the group. We find that, in the presence of exclusion, central players contribute significantly less than others, and that this is tolerated by those others. Because of this tolerance, groups with centrality manage to maintain high levels of cooperation.
We develop a model that relates self-control to cooperation patterns in social dilemmas, and we test the model in a laboratory public goods experiment. As predicted, we find a robust association between stronger self-control and higher levels of cooperation, and the association is at its strongest when the decision maker’s risk aversion is low and the cooperation levels of others high. We interpret the pattern as evidence for the notion that individuals may experience an impulse to act in self-interest—and that cooperative behavior benefits from self-control. Free-riders differ from other contributor types only in their tendency not to have identified a self-control conflict in the first place.
We explore if fairness and inequality motivations affect cooperation in indefinitely repeated games. Each round, we randomly divided experimental participants into donor–recipient pairs. Donors could make a gift to recipients, and ex-ante earnings are highest when all donors give. Roles were randomly reassigned every period, which induced inequality in ex-post earnings. Theoretically, income-maximizing players do not have to condition on this inequality because it is payoff-irrelevant. Empirically, payoff-irrelevant inequality affected participants’ ability to coordinate on efficient play: donors conditioned gifts on their own past roles and, with inequalities made visible, discriminated against those who were better off.
This study investigates the mechanisms driving the effectiveness of free-form communication in promoting cooperation within a sequential social dilemma game. We hypothesize that the self-constructing nature of free-form communication enhances the sincerity of messages and increases the disutility of dishonoring promises. Our experimental results demonstrate that free-form messages outperform both restricted promises and treatments where subjects select and use previously constructed free-form messages. Interestingly, we find that selected free-form messages and restricted promises achieve similar levels of cooperation. We observe that free-form messages with higher sincerity increase the likelihood of high-price and high-quality choices, thereby promoting cooperation. These messages frequently include promises and honesty, while threats do not promote cooperation. Our findings emphasize the crucial role of the self-constructed nature of free-form messages in promoting cooperation, exceeding the impact of message content compared to restricted communication protocols.
We propose a novel experimental method that disentangles strategically- and non-strategically-motivated behavior. We apply it to an indefinitely-repeated prisoner's dilemma game to observe simultaneously how the same individual behaves in situations with future interaction and in situations with no future interaction, while controlling for expectations. This method allows us to determine the extent to which strategically-cooperating individuals are responsible for the observed pattern of cooperation in experiments with repeated interaction, including the so-called endgame effect. Our results indicate that the most common motive for cooperation in repeated games is strategic.
Previous research has suggested that communication and especially promises increase cooperation in laboratory experiments. This has been taken as evidence for internal motivations such as guilt aversion or preference for promise keeping. The goal of this paper was to examine messages under a double-blind payoff procedure to test the alternative explanation that promise keeping is due to external influence and reputational concerns. Employing a 2 × 2 design, we find no evidence that communication increases the overall level of cooperation in our experiments with double-blind payoff procedures. However, we also find no evidence that communication impacts cooperation in our experiments with single-blind payoff procedures. Further, the payoff procedure does not appear to impact aggregate cooperation.
Some peer punishment technologies may bias experimental results in unwanted ways. A critical parameter to consider in the design is the “fine-to-fee” ratio, which measures the income reduction for the targeted subject relative to the cost for the subject who requested the punishment. We show that a punishment technology commonly used in experiments embeds a variable fine-to-fee ratio and show that it could confound the empirical findings about why, whom, and how much subjects punish.
Ostracism is practiced by virtually all societies around the world as a means of enforcing cooperation. In this paper, we use a public goods experiment to study whether groups choose to implement an institution that allows for the exclusion of members. We distinguish between a costless exclusion institution and a costly exclusion institution that, if chosen, reduces the endowment of all players. We also provide a comparison with an exclusion institution that is exogenously imposed upon groups. A significant share of the experimental groups choose the exclusion institution, even when it comes at a cost, and the support for the institution increases over time. Average contributions to the public good are significantly higher when the exclusion option is available, not only because low contributors are excluded but also because high contributors sustain a higher cooperation level under the exclusion institution. Subjects who vote in favor of the exclusion institution contribute more than those who vote against it, but only when the institution is implemented. These results are largely inconsistent with standard economic theory but can be better explained by assuming heterogeneous groups in which some players have selfish and others have social preferences.
We experimentally study ways in which social preferences affect individual and group performance under indefinitely repeated relative incentives. We also identify the mediating role that communication and leadership play in generating these effects. We find other-regarding individuals tend to depress efforts by 15% on average. However, selfish individuals are nearly three times more likely to lead players to coordinate on minimal efforts when communication is possible. Hence, the other-regarding composition of a group has complex consequences for organizational performance.
This paper reports the results of the Ultimatum Game (UG), Dictator Game (DG) and Public Goods Game (PGG) played among the Tsimane, a group of forager-horticulturalists living in the Bolivian Amazon. Game results differ significantly from those commonly reported among modern, westernized populations. Without a long history of anonymous interactions, it is highly suspect whether the Tsimane or other traditional populations play economic games under assumptions of anonymity and one-shot exposure. Employing a behavioral ecology framework, I test predictions that differential market exposure, costs of giving, and experience with cooperation can help explain much of the variance in game outcomes. While these factors sometimes act as important predictors of game behavior, the most significant predictor is village membership. Implications for understanding the role of markets, frequent interaction with strangers, and payoffs to cooperation in daily life can help us better understand cross-cultural variation in pro-social behavior.
We experimentally test different rule-based contribution mechanisms in a repeated 4-player public goods game with endowment heterogeneity and compare them to a VCM, distinguishing between a random and an effort-based allocation of endowments. We find that endowment heterogeneities limit the efficiency gains from these rule-based contribution schemes under random allocation. Under effort-based allocations, substantial efficiency gains relative to a VCM occur. These are largely driven by significant reductions of contributions in VCM, while the rule-based mechanisms generate stable efficiency levels, even though falling short in realizing the maximal efficiency gains. Our results indicate that the procedure of endowment allocation impacts the perception of what constitutes a fair burden sharing.
In experiments with two-person sequential games we analyze whether responses to favorable and unfavorable actions depend on the elicitation procedure. In our “hot” treatment the second player responds to the first player's observed action while in our “cold” treatment we follow the “strategy method” and have the second player decide on a contingent action for each and every possible first player move, without first observing this move. Our analysis centers on the degree to which subjects deviate from the maximization of their pecuniary rewards, as a response to others’ actions. Our results show no difference in behavior between the two treatments. We also find evidence of the stability of subjects’ preferences with respect to their behavior over time and to the consistency of their choices as first and second mover.
Numerous experiments have shown that people often engage in third-party punishment (3PP) of selfish behavior. This evidence has been used to argue that people respond to selfishness with anger, and get utility from punishing those who mistreat others. Elements of the standard 3PP experimental design, however, allow alternative explanations: it has been argued that 3PP could be motivated by envy (as selfish dictators earn high payoffs), or could be influenced by the use of the strategy method (which is known to influence second-party punishment). Here we test these alternatives by varying the third party’s endowment and the use of the strategy method, and measuring punishment. We find that while third parties do report more envy when they have lower endowments, neither manipulation significantly affects punishment. We also show that punishment is associated with ratings of anger but not of envy. Thus, our results suggest that 3PP is not an artifact of self-focused envy or use of the strategy method. Instead, our findings are consistent with the hypothesis that 3PP is motivated by anger.