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5 - THINK LIKE AN OBJECT
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Chapter 4 - Reusing Your Development Efforts—Object-Oriented Patterns
- from Part II - OBJECT-ORIENTED ANALYSIS, DESIGN, AND ARCHITECTURE
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35 - SUPER + 1
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12 - A SHORT INTRODUCTION TO PATTERN LANGUAGE
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Chapter 8 - Building Your Application—Effective Object-Oriented Construction Techniques
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Chapter 13 - Where to Go from Here—Personal Success Strategies
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Chapter 6 - Measuring and Improving the Quality of Your Work—Object-Oriented Metrics
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AFTERWORD
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34 - WHAT? WHAT HAPPENED TO GARBAGE COLLECTION?
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27 - BIRDS, BEES, AND BROWSERS—OBVIOUS SOURCES OF OBJECTS
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APPENDICES
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3 - PLAYRGOUND: AN OBJECT ORIENTED SIMULATION SYSTEM WITH AGENT RULES FOR CHILDREN OF ALL AGES
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Index
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Chapter 3 - Improving Your Design—A Class-Type Architecture
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21 - CRC: FINDING OBJECTS THE EASY WAY
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Frontmatter
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38 - USES OF VARIABLES: TEMPS
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Part III - OBJECT-ORIENTED CONSTRUCTION
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Chapter 2 - Bubbles and Lines—Useful Diagrams for Object-Oriented Analysis and Design
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Part I - INTRODUCTION TO BUILDING OBJECT APPLICATIONS
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