Book contents
- Frontmatter
- Dedication
- Contents
- Preface
- Acknowledgments
- 1 Introduction
- 2 Bird’s–Eye View
- 3 The Geometry of Virtual Worlds
- 4 Light and Optics
- 5 The Physiology of Human Vision
- 6 Visual Perception
- 7 Visual Rendering
- 8 Motion in Real and Virtual Worlds
- 9 Tracking
- 10 Interaction
- 11 Audio
- 12 Evaluating VR Systems and Experiences
- 13 Frontiers
- References
- Image Credits
- Index
11 - Audio
Published online by Cambridge University Press: 12 October 2023
- Frontmatter
- Dedication
- Contents
- Preface
- Acknowledgments
- 1 Introduction
- 2 Bird’s–Eye View
- 3 The Geometry of Virtual Worlds
- 4 Light and Optics
- 5 The Physiology of Human Vision
- 6 Visual Perception
- 7 Visual Rendering
- 8 Motion in Real and Virtual Worlds
- 9 Tracking
- 10 Interaction
- 11 Audio
- 12 Evaluating VR Systems and Experiences
- 13 Frontiers
- References
- Image Credits
- Index
Summary
In the real world, audio is crucial to art, entertainment, and oral communication. Audio recording and reproduction can be considered a VR experience by itself, with both a CAVE-like version (surround sound) and a headset version (wearing headphones). When combined consistently with the visual component, audio helps provide a compelling and comfortable VR experience. Each section of this chapter is the auditory (or audio) complement to one of Chapters 4 through 7. The progression again goes from physics to physiology, and then from perception to rendering. Section 11.1 explains the physics of sound in terms of waves, propagation, and frequency analysis. Section 11.2 describes the parts of the human ear and their function. This naturally leads to auditory perception, which is the subject of Section 11.3. Section 11.4 concludes by presenting auditory rendering, which can produce sounds synthetically from models or reproduce captured sounds.
- Type
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- Information
- Virtual Reality , pp. 271 - 292Publisher: Cambridge University PressPrint publication year: 2023