Book contents
- Social Interactions in Virtual Worlds
- Social Interactions in Virtual Worlds
- Copyright page
- Contents
- Contributors
- Introduction
- Part I Individual Behaviors and Dyadic Relationships
- Part II Groups: Norms, Leadership, and Virtual Organizations
- Part III Understanding Culture with Games
- Part IV Techniques for Analyzing Game Data
- 12 The Power of Social Features in Online Gaming
- 13 Profiling in Games: Understanding Behavior from Telemetry
- 14 Using Massively Multiplayer Online Game Data to Analyze the Dynamics of Social Interactions
- References
14 - Using Massively Multiplayer Online Game Data to Analyze the Dynamics of Social Interactions
from Part IV - Techniques for Analyzing Game Data
Published online by Cambridge University Press: 15 June 2018
- Social Interactions in Virtual Worlds
- Social Interactions in Virtual Worlds
- Copyright page
- Contents
- Contributors
- Introduction
- Part I Individual Behaviors and Dyadic Relationships
- Part II Groups: Norms, Leadership, and Virtual Organizations
- Part III Understanding Culture with Games
- Part IV Techniques for Analyzing Game Data
- 12 The Power of Social Features in Online Gaming
- 13 Profiling in Games: Understanding Behavior from Telemetry
- 14 Using Massively Multiplayer Online Game Data to Analyze the Dynamics of Social Interactions
- References
Summary
- Type
- Chapter
- Information
- Social Interactions in Virtual WorldsAn Interdisciplinary Perspective, pp. 375 - 416Publisher: Cambridge University PressPrint publication year: 2018
References
- 4
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