Book contents
- Social Interactions in Virtual Worlds
- Social Interactions in Virtual Worlds
- Copyright page
- Contents
- Contributors
- Introduction
- Part I Individual Behaviors and Dyadic Relationships
- Part II Groups: Norms, Leadership, and Virtual Organizations
- Part III Understanding Culture with Games
- Part IV Techniques for Analyzing Game Data
- References
Part I - Individual Behaviors and Dyadic Relationships
Published online by Cambridge University Press: 15 June 2018
- Social Interactions in Virtual Worlds
- Social Interactions in Virtual Worlds
- Copyright page
- Contents
- Contributors
- Introduction
- Part I Individual Behaviors and Dyadic Relationships
- Part II Groups: Norms, Leadership, and Virtual Organizations
- Part III Understanding Culture with Games
- Part IV Techniques for Analyzing Game Data
- References
Summary
![Image of the first page of this content. For PDF version, please use the ‘Save PDF’ preceeding this image.'](https://static.cambridge.org/content/id/urn%3Acambridge.org%3Aid%3Abook%3A9781316422823/resource/name/firstPage-9781316422823ptl1_p11-12_CBO.jpg)
- Type
- Chapter
- Information
- Social Interactions in Virtual WorldsAn Interdisciplinary Perspective, pp. 11 - 100Publisher: Cambridge University PressPrint publication year: 2018