Published online by Cambridge University Press: 04 May 2022
Chapter 5 continues the theme of digital image manipulation and considers transformations such as rotation or scaling with required pixel interpolation to create the most accurate final result. The GPU hardware texture units are used for this and their features are discussed. The cx utilities provided with our code include wrappers that significantly simplify the creation of CUDA textures. Curiously, these hardware texture units are rarely discussed in other CUDA tutorial material for scientific applications but we find they can give a 5-fold performance boost. We show how OpenCV can be used to provide a simple GUI interface for viewing the transformed images with very little coding effort. We end the chapter with a fully working 3D image registration program using affine transformations applied to volumetric MRI data sets. The 3D affine transformations are about 1500 times faster on the GPU than on the host CPU and a full registration between two MRI images of size 256 × 256 × 256 takes about one second.
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