Published online by Cambridge University Press: 05 August 2012
As evidenced by many of the chapters in this volume, robust research is emerging that explores the role of video games and virtual worlds in young people’s learning. However, far fewer studies have looked at the role of culture and community in relation to learning not only within these virtual spaces but also in the fan communities that surround them. Moreover, there are even fewer, if any, studies that explore these topics in the context of virtual worlds for very young children. This chapter addresses this gap through a focus on culture and community within and surrounding Webkinz World (WW), a virtual environment designed for children between the ages of six and thirteen.
While video games such as World of Warcraft and virtual worlds such as Second Life that target adolescents and adults have been popular for years, online environments aimed at preteen populations (between the ages of six and twelve) are a relatively new phenomenon. Recently, there has been a marked increase in the development of such spaces, with Webkinz World (www.webkinz.com), Club Penguin (www.clubpenguin.com), Neopets (www.neopets.com), and Barbie Girls (www.barbiegirls.com) among the most popular. These sites garner a significant number of monthly visitors, with Webkinz World attracting approximately twenty-eight million monthly visits in June 2009, Club Penguin and Neopets boasting approximately ten and ten and a half million, respectively, and Barbie Girls attracting nearly eight hundred and fifty thousand (Compete, Inc., 2009). Despite the rampant popularity of such sites, we know very little about children’s activities in these spaces at present.
To save this book to your Kindle, first ensure [email protected] is added to your Approved Personal Document E-mail List under your Personal Document Settings on the Manage Your Content and Devices page of your Amazon account. Then enter the ‘name’ part of your Kindle email address below. Find out more about saving to your Kindle.
Note you can select to save to either the @free.kindle.com or @kindle.com variations. ‘@free.kindle.com’ emails are free but can only be saved to your device when it is connected to wi-fi. ‘@kindle.com’ emails can be delivered even when you are not connected to wi-fi, but note that service fees apply.
Find out more about the Kindle Personal Document Service.
To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Dropbox.
To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.