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12 - Applications of Game Theory in Context-Aware Networks and Mobile Services

from Part II - Applications

Published online by Cambridge University Press:  13 June 2019

Zhu Han
Affiliation:
University of Houston
Dusit Niyato
Affiliation:
Nanyang Technological University, Singapore
Walid Saad
Affiliation:
Virginia Polytechnic Institute and State University
Tamer Başar
Affiliation:
University of Illinois, Urbana-Champaign
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Summary

This chapter presents two applications of game theory in context-aware wireless networks and mobile services. The first application is regarding the game modeling of sponsored content of mobile services. In the sponsored content concept, content providers can sponsor the subscribers of a service provider, i.e., a mobile network operator, to access contents or services from the content providers with discounted prices. The context of users in terms of network effects, which is the influence of one user to other users, is an important factor affecting the decisions for service access. The game theoretic model that captures this factor is presented. The second application is on content caching for social networks. In the caching environment, content centers and cache centers are two types of players. The content centers look for cache centers that maximize the content delivery performance. Likewise, the cache centers seek for content centers that provide the best benefit. The matching game is formulated to address this issue.

Type
Chapter
Information
Game Theory for Next Generation Wireless and Communication Networks
Modeling, Analysis, and Design
, pp. 315 - 346
Publisher: Cambridge University Press
Print publication year: 2019

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