Book contents
- Endorsements
- Frontmatter
- Dedication
- Contents
- Acknowledgements
- 1 Introduction
- Part I Theory
- Part II Applications
- 9 Applications of Game Theory in the Internet of Things
- 10 Applications of Game Theory in Network Virtualization
- 11 Applications of Game Theory in Cloud Networking
- 12 Applications of Game Theory in Context-Aware Networks and Mobile Services
- 13 Applications of Game Theory for Green Communication Networks
- 14 4G, 5G, and Beyond
- 15 Security
- References
- Index
11 - Applications of Game Theory in Cloud Networking
from Part II - Applications
Published online by Cambridge University Press: 13 June 2019
- Endorsements
- Frontmatter
- Dedication
- Contents
- Acknowledgements
- 1 Introduction
- Part I Theory
- Part II Applications
- 9 Applications of Game Theory in the Internet of Things
- 10 Applications of Game Theory in Network Virtualization
- 11 Applications of Game Theory in Cloud Networking
- 12 Applications of Game Theory in Context-Aware Networks and Mobile Services
- 13 Applications of Game Theory for Green Communication Networks
- 14 4G, 5G, and Beyond
- 15 Security
- References
- Index
Summary
This chapter first introduces the basic concept of the cloud computing and cloud networking. A general cloud network architecture is presented and follows by the specific cloud systems, i.e., cloud data center networking, mobile cloud networking, and edge computing. Then, the chapter presents a survey on the game theoretic and auction models developed and applied to solve issues in cloud networking. Such issues include bandwidth reservation and allocation, request allocation, wireless bandwidth allocation, resource management in edge computing, and bandwidth allocation in software defined networking for cloud computing. The chapter then presents a cooperative game model for mobile cloud resource management in which the full formulation, algorithms, and performance evaluation are included. Finally, the chapter investigates how to provide efficient insurance in cloud computing market.
Keywords
- Type
- Chapter
- Information
- Game Theory for Next Generation Wireless and Communication NetworksModeling, Analysis, and Design, pp. 270 - 314Publisher: Cambridge University PressPrint publication year: 2019