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10 - Toys and Games

from Part II - Media-Dependent Entertainment

Published online by Cambridge University Press:  26 June 2020

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Summary

This chapter reviews the history of toys and games and covers the profit dynamics and structural features of both traditional and also computerized games and toys.

Type
Chapter
Information
Entertainment Industry Economics
A Guide for Financial Analysis
, pp. 428 - 452
Publisher: Cambridge University Press
Print publication year: 2020

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References

Further Reading

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  • Toys and Games
  • Harold L. Vogel
  • Book: Entertainment Industry Economics
  • Online publication: 26 June 2020
  • Chapter DOI: https://doi.org/10.1017/9781108675499.011
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  • Toys and Games
  • Harold L. Vogel
  • Book: Entertainment Industry Economics
  • Online publication: 26 June 2020
  • Chapter DOI: https://doi.org/10.1017/9781108675499.011
Available formats
×

Save book to Google Drive

To save content items to your account, please confirm that you agree to abide by our usage policies. If this is the first time you use this feature, you will be asked to authorise Cambridge Core to connect with your account. Find out more about saving content to Google Drive.

  • Toys and Games
  • Harold L. Vogel
  • Book: Entertainment Industry Economics
  • Online publication: 26 June 2020
  • Chapter DOI: https://doi.org/10.1017/9781108675499.011
Available formats
×