Book contents
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
- References
Chapter 7 - Bridging the Gap from Design to Implementation
Published online by Cambridge University Press: 05 May 2015
- Frontmatter
- Dedication
- Contents
- Contributors
- Acknowledgments
- Introduction
- Chapter 1 Learning Game Disciplines
- Chapter 2 Communication for Stronger Learning Game Design
- Chapter 3 Instructional and Gaming Elements
- Chapter 4 Story for Learning and Gaming
- Chapter 5 Authenticity in Learning Games
- Chapter 6 Design Better Games
- Chapter 7 Bridging the Gap from Design to Implementation
- Chapter 8 Integrating Games into Learning Environments
- Chapter 9 Multidisciplinary Learning Game Development Method
- Chapter 10 Game Review Criteria
- Chapter 11 Game Review
- Chapter 12 Development Methods
- Chapter 13 Game Review
- Chapter 14 Development Methods
- Chapter 15 Game Review
- Chapter 16 Development Methods
- Chapter 17 Game Review
- Chapter 18 Development Methods
- Chapter 19 Game Review
- Chapter 20 Development Methods
- Chapter 21 Game Review
- Chapter 22 Development Methods
- Chapter 23 Game Review
- Chapter 24 Development Methods
- Index
- References
Summary
Abstract
While the field of serious games has made good progress in identifying some of the design methods that lead to success, there aren’t many specific guidelines to help bridge the gap between the design and implementation of a serious game for learning. Issues can arise because of a variety of factors, such as conceptual confusion or competing perspectives among team members, incomplete or conflicting design of gaming and instructional elements, arbitrary software implementations of the design, and conflicting gameplay experiences for the player. We present several recommendations for how to approach your design and implementation efforts in your team to minimize these issues and align the instructional elements and gaming elements. We discuss the value of working toward a common dialog on instructional and gaming elements, particularly those for goals, control, actions, guidance, and feedback. We discuss the benefits of adopting design patterns for learning game elements to make your game easier to create, understand, test, and maintain. In particular, we discuss the use of patterns for designing the gaming experience in terms of instructional situations that teach particular learning objectives using particular instructional methods and in terms of instructional mechanics that provide specific instructional content and learning opportunities using specific gameplay interaction methods. We introduce a number of design patterns for incorporating goals, control, actions, guidance, and feedback into your game. Finally, we discuss how to address some practical issues that arise when using design patterns during design and development to help make your gameplay experience both instructionally effective and cohesive for the player.
- Type
- Chapter
- Information
- Design and Development of Training GamesPractical Guidelines from a Multidisciplinary Perspective, pp. 179 - 272Publisher: Cambridge University PressPrint publication year: 2014