Book contents
- The Cambridge Handbook of Multimedia Learning
- The Cambridge Handbook of Multimedia Learning
- Copyright page
- Contents
- Figures
- Tables
- Contributors
- Preface
- Acknowledgments
- Part I Background
- Part II Theoretical Foundations
- Part III Basic Principles of Multimedia Learning
- Part IV Principles for Reducing Extraneous Processing in Multimedia Learning
- Part V Principles for Managing Essential Processing in Multimedia Learning
- Part VI Principles Based on Social and Affective Features of Multimedia Learning
- Part VII Principles Based on Generative Activity in Multimedia Learning
- Part VIII Multimedia Learning with Media
- 37 Multimedia Learning with Cognitive Tutors
- 38 Multimedia Learning with Animated Pedagogical Agents
- 39 Multimedia Learning with Simulations
- 40 Multimedia Learning with Computer Games
- 41 Multimedia Learning with Instructional Video
- 42 Multimedia Learning in Virtual and Mixed Reality
- 43 Multimedia Learning with Visual Displays
- 44 Multimedia Learning from Multiple Documents
- 45 Multimedia Learning in e-Courses
- 46 Principles for Educational Assessment with Multimedia
- Author Index
- Subject Index
- References
42 - Multimedia Learning in Virtual and Mixed Reality
from Part VIII - Multimedia Learning with Media
Published online by Cambridge University Press: 19 November 2021
- The Cambridge Handbook of Multimedia Learning
- The Cambridge Handbook of Multimedia Learning
- Copyright page
- Contents
- Figures
- Tables
- Contributors
- Preface
- Acknowledgments
- Part I Background
- Part II Theoretical Foundations
- Part III Basic Principles of Multimedia Learning
- Part IV Principles for Reducing Extraneous Processing in Multimedia Learning
- Part V Principles for Managing Essential Processing in Multimedia Learning
- Part VI Principles Based on Social and Affective Features of Multimedia Learning
- Part VII Principles Based on Generative Activity in Multimedia Learning
- Part VIII Multimedia Learning with Media
- 37 Multimedia Learning with Cognitive Tutors
- 38 Multimedia Learning with Animated Pedagogical Agents
- 39 Multimedia Learning with Simulations
- 40 Multimedia Learning with Computer Games
- 41 Multimedia Learning with Instructional Video
- 42 Multimedia Learning in Virtual and Mixed Reality
- 43 Multimedia Learning with Visual Displays
- 44 Multimedia Learning from Multiple Documents
- 45 Multimedia Learning in e-Courses
- 46 Principles for Educational Assessment with Multimedia
- Author Index
- Subject Index
- References
Summary
This chapter reviews media comparison research on the effects of various immersive technologies, including virtual reality and two types of mixed reality, augmented reality and augmented virtuality, on learning outcomes, as well as some boundary conditions for these effects. In sum, previous meta-analyses report that low immersion virtual reality (d = .22–.41) and low immersion augmented reality (d = .46–.68) improve learning outcomes compared to other instructional media, with small-to-medium-sized effects. However, high immersion virtual reality (median d = .10) and high immersion augmented reality (median d = .16) are less promising. Research on augmented virtuality is sparse, but shows positive effects on learning (median d = .45) based on a few studies. Theoretical implications of these immersive technologies regarding cognitive frameworks, as well as their practical implications on the future of technology in the classroom, are discussed.
- Type
- Chapter
- Information
- The Cambridge Handbook of Multimedia Learning , pp. 498 - 509Publisher: Cambridge University PressPrint publication year: 2021
References
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