Book contents
- The Cambridge Handbook of Lifespan Development of Creativity
- The Cambridge Handbook of Lifespan Development of Creativity
- Copyright page
- Dedication
- Contents
- Figures
- Tables
- Contributors
- Acknowledgments
- Introduction
- Part I Core Concepts of Lifespan Creativity Development
- Part II The Development of Creativity
- Part III Modes of Enhancement
- 12 Domain-Specific Talent Development
- 13 Enhancement of Creativity across the Lifespan in Mainland China
- 14 Beyond Flights of Fancy?
- 15 Creating Imaginary Worlds across the Lifespan
- 16 Imaginative Creativity in the Writing and Reading of Stories
- 17 The Effects of Video Games on Creativity
- Part IV Environments and Contexts
- Part V Special Populations
- Index
- References
17 - The Effects of Video Games on Creativity
A Systematic Review
from Part III - Modes of Enhancement
Published online by Cambridge University Press: 19 November 2021
- The Cambridge Handbook of Lifespan Development of Creativity
- The Cambridge Handbook of Lifespan Development of Creativity
- Copyright page
- Dedication
- Contents
- Figures
- Tables
- Contributors
- Acknowledgments
- Introduction
- Part I Core Concepts of Lifespan Creativity Development
- Part II The Development of Creativity
- Part III Modes of Enhancement
- 12 Domain-Specific Talent Development
- 13 Enhancement of Creativity across the Lifespan in Mainland China
- 14 Beyond Flights of Fancy?
- 15 Creating Imaginary Worlds across the Lifespan
- 16 Imaginative Creativity in the Writing and Reading of Stories
- 17 The Effects of Video Games on Creativity
- Part IV Environments and Contexts
- Part V Special Populations
- Index
- References
Summary
Creativity contributes to both personal and societal growth. Recently, new methods for assessing and fostering creativity using video games have been proposed and tested. In this chapter, we start by presenting the multifarious definitions and theories of creativity. We then examine the effects of video games on creativity via empirical studies, and discuss how video games can be useful for improving creativity. Our main findings show that not all video games can enhance creativity – some game genres have more potential to enhance creativity than others. Specifically, video games that have the most potential for enhancing creativity are those that facilitate flow, allow players to co-create the game, and enhance players’ intrinsic motivation. We conclude with some specific suggestions on ways to increase creativity in video games.
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- Information
- The Cambridge Handbook of Lifespan Development of Creativity , pp. 368 - 392Publisher: Cambridge University PressPrint publication year: 2021
References
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