from Part III - Analytical Approaches to Video Game Music
Published online by Cambridge University Press: 15 April 2021
Since the late 2000s, the distinct field of ludomusicology has gained momentum. Reportedly, the neologism ludomusicology was coined by Guillaume Laroche and his fellow student Nicholas Tam, with the prefix ‘ludo’ referring to ludology, the study of games.1 In early 2008, Roger Moseley also used this term and introduced an additional dimension to the meaning:
Whereas Laroche’s deployment of the term has reflected a primary interest in music within games, I am more concerned with the extent to which music might be understood as a mode of gameplay. … Bringing music and play into contact in this way offers access to the undocumented means by which composers, designers, programmers, performers, players, and audiences interact with music, games, and one another.2
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