from Part V - Game Music, Contexts and Identities
Published online by Cambridge University Press: 15 April 2021
Video games have frequently been associated with newness, the present or even the future. Despite this, they have long had a close and creative relationship with history. While many early games dealt with ahistorical topics such as digital versions of already-extant analogue games (billiards, chess, tennis or ping-pong) or futuristic ideas such as Spacewar (1962), it was not long before games began to deal with history. Hamurabi (1968), for example, was one of the earliest strategy games, in which, through a text-based interface, the player acted as the ancient Babylonian king Hammurabi (c.1810–c.1750 bc) in the management of their kingdom.
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