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16 - Audio and the Experience of Gaming: A Cognitive-Emotional Approach to Video Game Sound

from Part IV - Realities, Perception and Psychology

Published online by Cambridge University Press:  15 April 2021

Melanie Fritsch
Affiliation:
Heinrich-Heine-Universität Düsseldorf
Tim Summers
Affiliation:
Royal Holloway, University of London
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Summary

It was June of 1990; I was four years old, waiting with my mom in our car, which was parked on the searing hot asphalt of a mall parking lot. My brother, who was nine, was inside with my father picking out his birthday present. When they finally returned, my brother was carrying a huge grey, black and red box with the words Nintendo Entertainment System printed on the side. Without this day, impatient and blazing hot in my memory, I might never have known Mario and Link and Kid Icarus and Mega Man, and my life would have been much poorer for it. We brought home two games that day: the promotional 3-in-1 game that came with the system (Super Mario Bros./Duck Hunt/Track Meet; 1985), and The Legend of Zelda (1986). It is almost impossible to imagine the rich, diverse game world of Zelda’s Hyrule without its characteristic sounds. How would the player experience the same level of satisfaction in restoring their health by picking up a heart container or lining their coffers with currency without that full, round plucking sound as they apprehend the heart, or the tinny cha-ching of picking up a gemlike rupee (see Example 16.1)?

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Publisher: Cambridge University Press
Print publication year: 2021

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