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Part III - Analytical Approaches to Video Game Music

Introduction

Published online by Cambridge University Press:  15 April 2021

Melanie Fritsch
Affiliation:
Heinrich-Heine-Universität Düsseldorf
Tim Summers
Affiliation:
Royal Holloway, University of London
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Summary

One aspect of video game music that is both compelling and challenging is the question of how video game music should be studied. Game music is often sonically similar to classical music, popular musical styles and music in other media like film. Techniques from these other established fields of study can be applied to game music. Yet at the same time, game music exists as part a medium with its own particular qualities. Indeed, many such aspects of games, including their interactivity, complicate assumptions that are normally made about how we study and analyse music.

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Chapter
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Publisher: Cambridge University Press
Print publication year: 2021

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References

Further Reading

Cheng, William. Sound Play: Video Games and the Musical Imagination. New York: Oxford University Press, 2014.CrossRefGoogle Scholar
Kamp, Michiel. ‘Four Ways of Hearing Video Game Music.’ PhD thesis, Cambridge University, 2014.Google Scholar
Kassabian, Anahid and Jarman, Freya. ‘Game and Play in Music Video Games’, in Ludomusicology: Approaches to Video Game Music, ed. Kamp, Michiel, Summers, Tim and Sweeney, Mark. Sheffield: Equinox, 2016, 116–32.Google Scholar
Medina-Gray, Elizabeth. ‘Analyzing Modular Smoothness in Video Game Music.Music Theory Online 25, no. 3 (2019).Google Scholar
Miller, Kiri. Playing Along: Digital Games, YouTube, and Virtual Performance. New York: Oxford University Press, 2012.Google Scholar
Moseley, Roger. Keys to Play: Music as a Ludic Medium from Apollo to Nintendo. Berkeley: University of California Press, 2016.Google Scholar

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