Book contents
- Frontmatter
- ‘Japanese culture’: An overview
- 1 Concepts of Japan, Japanese culture and the Japanese
- 2 Japan’s emic conceptions
- 3 Language
- 4 Family culture
- 5 School culture
- 6 Work culture
- 7 Technological culture
- 8 Religious culture
- 9 Political culture
- 10 Buraku culture
- 11 Literary culture
- 12 Popular leisure
- 13 Manga, anime and visual art culture
- 14 Music culture
- 15 Housing culture
- 16 Food culture
- 17 Sports culture
- 18 Globalisation and cultural nationalism
- 19 Exporting Japan’s culture: From management style to manga
- Consolidated list of references
- Index
13 - Manga, anime and visual art culture
Published online by Cambridge University Press: 28 January 2010
- Frontmatter
- ‘Japanese culture’: An overview
- 1 Concepts of Japan, Japanese culture and the Japanese
- 2 Japan’s emic conceptions
- 3 Language
- 4 Family culture
- 5 School culture
- 6 Work culture
- 7 Technological culture
- 8 Religious culture
- 9 Political culture
- 10 Buraku culture
- 11 Literary culture
- 12 Popular leisure
- 13 Manga, anime and visual art culture
- 14 Music culture
- 15 Housing culture
- 16 Food culture
- 17 Sports culture
- 18 Globalisation and cultural nationalism
- 19 Exporting Japan’s culture: From management style to manga
- Consolidated list of references
- Index
Summary
Manga and anime are at the centre of significant innovations and cultural debates in Japan. While manga and anime are not identical fields - manga can be loosely defined as Japanese comic books, while anime encompasses the breadth of Japanese animation - they have become synonymous with a distinct Japanese contemporary visual culture and aesthetic in the eyes of many media and culture scholars and commentators around the world. While this chapter will refer to both mediums interchangeably to reflect their mutual contribution to Japan's contemporary visual culture, it is important to distinguish between them and acknowledge their differences as well as their similarities. Many consider manga to be the origin: the creative vitality that spawned anime, and later video games and merchandising spin-offs. In many cases manga defined the template for the key genres - shōjo, shōnen, gekiga, and so on (see Table 13.1) - which have come to dominate the wider popular culture of Japan today. However, while manga established the roots of this style during the postwar period, it was through anime that a broader global audience became aware of a distinctive Japanese visual culture. Japan's anime industry is large and continues to grow overseas.
- Type
- Chapter
- Information
- The Cambridge Companion to Modern Japanese Culture , pp. 236 - 260Publisher: Cambridge University PressPrint publication year: 2009
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