Book contents
16 - Quest fantasies
from PART III - CLUSTERS
Published online by Cambridge University Press: 28 March 2012
Summary
The structuring characteristic of quest fantasy is the stepped journey: a series of adventures experienced by the hero and his or her companions that begins with the simplest confrontations and dangers and escalates through more threatening and perilous encounters. The narrative begins as a single thread but often becomes polysemous, as individuals or small groups pursue minor quests within the overall framework. Quest fantasies conventionally start in a place of security and stability, and then a disruption from the outside world occurs. The protagonist, generally an average person with hidden abilities, receives a call to action and reluctantly embarks on the first adventure. Choice is crucial in quest fantasy, so protagonists face several cruxes where their choices determine the fate of many. After the hero and company pass the first test and receive rewards such as magic items, a respite, often characterized by feasting and music in a haven under the protection of a wisdom figure, occurs during which the members of the company receive aid and knowledge.
The quest journey continues across a massive, wild landscape of forests, rivers, mountains, valleys, small villages and occasional cities. As in the American Western, the landscape functions as a character, here endowed with animate traits as the fantasy world itself seeks to heal the rift that threatens its destruction. The menace frequently comes from a Dark Lord, a satanic figure of colossal but warped power, who wishes to enslave and denature the world and its denizens and who lives in a dead land, often in the east or north, surrounded by a range of forbidding mountains and deserts. During the quest the pattern of an organic, moral world with directive purpose emerges.
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- Information
- The Cambridge Companion to Fantasy Literature , pp. 190 - 199Publisher: Cambridge University PressPrint publication year: 2012
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