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Stories of Asian immigration to North America have developed a series of recognizable tropes, from exile for economic or political reasons to arrival and the subsequent struggles of discrimination, assimilation, and self-identity. This chapter identifies the preferred themes of graphic novel publishers, who continue to seek and legitimize a familiar model of Asian American narrative: that of origin and identity stories, often autobiographical in nature, in which authors grapple with assimilation difficulties and express identity challenges, notably when self-acceptance and community acceptance are not always aligned (e.g., in celebrated works by Adrian Tomine and Gene Luen Yang). The chapter also considers other types of narratives: family stories in which a mixed heritage challenges social norms (Lynda Barry), graphic memoirs from second-generation Asian Americans on their immigrant mothers and their cultural transition, and refugee narratives from authors of the Vietnamese diaspora who reflect on the Vietnam War and the perilous immigration of “boat people.”
Bringing digital humanities methods to the study of comics, this monograph traces the emergence of the graphic novel at the intersection of popular and literary culture. Based on a representative corpus of over 250 graphic novels from the United States, Canada, and Great Britain, it shows how the genre has built on the visual style of comics while adopting selected features of the contemporary novel. This argument positions the graphic novel as a crucial case study for our understanding of twenty-first-century culture. More than simply a niche format, graphic novels demonstrate how contemporary literature reworks elements of genre narrative, reconfiguring rather than abolishing distinctions between high and low. The book also puts forward a new historical periodization for the graphic novel, centered on integration into the literary marketplace and leading to an explosive growth in page length and a diversification of aesthetic styles.
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