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In this book, Maggie Popkin offers an in-depth investigation of souvenirs, a type of ancient Roman object that has been understudied and that is unfamiliar to many people. Souvenirs commemorated places, people, and spectacles in the Roman Empire. Straddling the spheres of religion, spectacle, leisure, and politics, they serve as a unique resource for exploring the experiences, interests, imaginations, and aspirations of a broad range of people - beyond elite, metropolitan men - who lived in the Roman world. Popkin shows how souvenirs generated and shaped memory and knowledge, as well as constructed imagined cultural affinities across the empire's heterogeneous population. At the same time, souvenirs strengthened local identities, but excluded certain groups from the social participation that souvenirs made available to so many others. Featuring a full illustration program of 137 color and black and white images, Popkin's book demonstrates the critical role that souvenirs played in shaping how Romans perceived and conceptualized their world, and their relationships to the empire that shaped it.
Athletic competition played an important role in ancient Greek and Roman culture. From the earliest days, competitive athletics included the combat sports of boxing, wrestling and pankration. Though athletic combat sports continued during the Roman period along with the increase in agonistic festivals and retained their popularity and importance, the spectacle of gladiatorial combat itself also spread throughout the Roman Empire, including the Greek eastern sections. Combat sports presented the spectator with extreme acts of violence which were potentially even fatal. But that violence was controlled and purposive. It took place in ceremonial contexts – funerals, or religious festivals primarily – with athletes wearing special uniforms: nudity in the case of combat athletes and identifiable armaments for gladiators. The fights were not violent chaos or murderous free-for-alls, but regulated and controlled by rules and expectations, all monitored by referees and the watching people themselves. These games were able to give visible expression to the values and ideology at the heart of Greek and Roman societies: courage, skill and discipline, perseverance to victory against all adversity and at all costs, even one’s life, and the ostentatious demonstration of personal excellence. The public nature of the performances is critical: it must be seen to be legitimised. Victory in such combat was worthy of immortality.
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