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This chapter is about discovery in a field that is extremely practical: surgery. When I started working in medicine, I thought my career would be satisfactory and interesting but not creative. It was only later in my life that I discovered the true creativity of a surgical procedure. Surgery is about feeling and touching. It is about tension in the tissue, traction, and countertraction. It is about beautiful sutures that lie back-to-back in the tissue. Perspective 1 is an extract of an article that was published in the journal Transplantation in 2015. It was written after the five-year follow-up results of the HIV-positive to-positive transplants that I pioneered at Groote Schuur Hospital and was published in the New England Journal of Medicine. Perspective 2 describes the hands’ work. What is this discovery – how does it feel? This perspective provides the story of hands in words. Perspective 3 is a sketch. It demonstrates the space in which the hands work. The things the hands do while discovering. Perspective 4 is the conversation that happens while the hands work.
This chapter considers what mental actions are, and how they are best explained. Mental actions are shown to include mental rehearsal of actions, prospective imagining, inner speech, attention, memory search, and (perhaps surprisingly) the spontaneous thoughts that occur while mind-wandering, as well as creative ideas that seemingly occur to one “out of the blue.” The chapter also discusses how controlled sequences of mental action can be explained, and discusses events like judgments and decisions that armchair-philosophers have been apt to claim are mental actions, but really are not.
This introduction to the special issue “Performance, Projection, Provocation! Relational Creativity in Contemporary Japan” presents a history of group-based creative practice in Japan, from the amateur endeavors of sākuru (circles) to the professional creativity of international production companies. The special issue applies the concept of “relational creativity” to a series of case studies to better understand how creative practices shape relationships and other social forms, institutional and less institutional.
Virtual YouTubers, also known as VTubers, are entertainers who use two-dimensional (2D) or three-dimensional (3D) computer-generated characters to create entertaining virtual content online. This article explores a group project called the “MetaBirthday,” in which VTubers and their followers collaborated to write lyrics, compose music, design stage outfits, and shoot a music video. Through semistructured interviews with the group’s participants and close reading of their published textual material, this article interrogates how VTubers harness virtual and physical spaces to create a sense of mutual benefit, inspiration, and satisfaction in tension with the everyday realities of these spaces.
This interdisciplinary work offers a comprehensive analysis of paradoxes and paradoxical thinking, exploring their manifestations in philosophy, societal dynamics, personality, and neuroscience. Demonstrating various methods for the augmentation of creativity and improved performance, this book uniquely integrates theoretical perspective with case studies and practical applications. As such it elucidates the theory and mechanisms of transforming the apparently impossible into the possible, illustrated by cases of social innovators successfully addressing insurmountable challenges. Aimed at graduate and postgraduate social science students and scholars, with over 500 bibliographical references, the text remains accessible to a broader audience due to its engaging language. Emphasizing the significance of paradoxes and paradoxical thinking in both professional and everyday contexts, it provides a nuanced exploration of paradoxical phenomena, making it a valuable resource for academic and general readers alike.
Chapter 6 is the first chapter in the second part of the book, titled “Entangled Timescales of the Visual Arts.” Chapter 6 explains the meaning of this title by focusing on an important feature of complex systems, namely, that they consist of interacting processes on different time scales, from very short to very long. These processes are entangled, that is, they occur in continuous interaction and are interdependent. These entangled processes form the basis for important complexity features of the arts, such as self-organization, emergence, novelty and creativity, attractors, critical states, variability, and so on.
We investigate whether piece-rate and competitive incentives affect creativity, and if so, how the incentive effect depends on the form of the incentives. We find that while both piece-rate and competitive incentives lead to greater effort relative to a base-line with no incentives, neither type of incentives improve creativity relative to the base-line. More interestingly, we find that competitive incentives are in fact counter-productive in that they reduce creativity relative to base-line condition. In line with previous literature, we find that competitive conditions affect men and women differently: whereas women perform worse under competition than the base-line condition, men do not.
Creativity may also be viewed as a capacity of the human mind (i.e., an ability to generate ideas that are novel, unexpected, and valuable). Creativity indicates a constellation of traits: Creative persons are self-confident, independent, and unopposed to risk-taking. They have good intuition and display flexible, original thinking; moreover, they dare to differ, challenge routines, and – if necessary – bend a few rules. Finally, creative people can think flexibly. Creative people generate ideas that, at the time, are viewed as novel and perhaps ridiculous, as well as “unreasonable.” Some authors perceive the origins of creativity as a “wonder,” happening in both historical and mundane contexts. The best examples of creativity come from children, as they are free from the pressures of achievement or competition. Children simply play, addressing challenges and innovating. Creativity can be characterized as the mutual reinforcement of two distinct mental models, namely, convergent and divergent thinking, the latter being usually a spontaneous, free-flowing process, where thoughts appear in a “non-logical” manner. Some examples of divergent thinking are herein presented.
This chapter explores the potential of Construction Grammar for analyzing literary texts. First, it investigates typical features of literary language from a constructional point of view. Fairy tales, for example, are characterized by their opening lines like “Once upon a time …,” analyzed as a concrete, complex construction. Similarly, many authors, styles, and genres are characterized by particular constructions, or the use of particular words and phrases. The second section deals with creative, innovative, and seemingly ‘rule-breaking’ language in a constructional framework, suggesting that Construction Grammar as a usage-based and cognitively plausible model offers the perfect toolkit to analyze seemingly unruly linguistic behavior. The third part deals with literary genres as linguistic units beyond the sentence, arguing that literary texts are also learned form–meaning pairings and can be treated as constructions. Genres as constructions may change dynamically over time and be subject to prototypeeffects. Drawing on numerous examples, this chapter thus demonstrates that literary language and texts can be productively analyzed using concepts and methods of Construction Grammar.
Work occupies a significant portion of our lives, providing not only financial stability, but also structure, social interaction, and a sense of purpose. In addition, many jobs contribute to society in a beneficial way. While some jobs offer intrinsic satisfaction and personal growth, others may cause stress and burnout. Meaningful work promotes cognitive health by stimulating problem-solving, critical thinking, and learning. Engaging in social interactions at work enhances emotional intelligence and fosters collaboration, creativity, and innovation. Moreover, work contributes to cognitive resilience and may even reduce the risk of dementia in later life. It’s crucial to acknowledge and manage workplace stress through strategies such as maintaining work–life balance, seeking social support, and setting boundaries. This is particularly important considering the increase in hybrid working. Employers play a key role in creating supportive work environments that prioritize employee wellbeing. Overall, meaningful work enriches our lives, promotes cognitive vitality, and contributes to a fulfilling and balanced lifestyle.
Narrative creativity is a new, neuroscience-based approach to innovation, problem solving, and resilience that has proved effective in business executives, scientists, engineers, doctors, and students as young as eight. This Element offers a concise introduction to narrative creativity's theory and practice. It distinguishes narrative creativity from ideation, divergent thinking, design thinking, brainstorming, and other current approaches to cultivating creativity. It traces the biological origins of narrative creativity and explains why narrative creativity will always be mechanically impossible for computer artificial intelligences. It provides practical exercises, developed and tested in hundreds of classrooms and businesses, and validated independently by the US Army, for improving narrative creativity. It explains how narrative creativity contributes to technological innovation, scientific progress, cultural growth, and psychological well-being, and it describes how narrative creativity can be assessed. This title is also available as Open Access on Cambridge Core.
The design provides innovative solutions to problems in the medical field. Collaboration between design and medicine can be fostered in several ways; however, educational programs linking these two academic fields are limited, and their frameworks and effectiveness are unknown. Hence, we launched an educational project to address medical problems through design. The framework and creative outcomes are based on the results of two consecutive one-year programs. The research subjects were 35 participants from three departments. The majority (22/35, 63%) were master’s and doctoral students in design. Eight participants were doctoral students and researchers who volunteered from the surgery, oral surgery, neurology and nursing departments at the Graduate School of Medicine and Hospital. The impact of the program on creativity was evaluated by the quality of ideas and the participants’ assessments. In total, 424 problems were identified and 387 ideas were created. Nine prototypes with mock-ups and functional models of products, games or service designs were created and positively evaluated for novelty, workability and relevance. Participants benefitted from the collaboration and gained new perspectives. Career expectations increased after the class, whereas motivation and skills remained high. A framework for a continuing educational program was suggested.
The link between creativity and serious mental illness (SMI) is widely discussed. Jackson Pollock is one example of a giant in the field of art who was both highly creative and experiencing an SMI. Pollock created a new genre of art known as abstract expressionism (“action painting”) defined as showing the frenetic actions of painting. The question arises whether his SMI played any role in the way he created his drip paintings, especially when he was overactive and manic. Furthermore, did visual hallucinations or enhanced visual perception associated with mania or psychosis facilitate Pollock in embedding and camouflaging images under layers of thrown paint? Seeing images in Pollocks drip paintings has been a controversy ever since these paintings were created. Some experts attribute this to pareidolia—perceiving specific images out of random or ambiguous visual patterns—a phenomenon known to be enhanced by fractal fuzzy edges such as seen in Rorschach ink blots as well as in Pollock drip paintings. So, are Pollock’s drip paintings merely giant Rorschach images, or did Pollock insert polloglyphs—images that are encrypted that tell a story about Pollock’s inner being—into his paintings and then disguise them with drippings? Here, we explore answers to these questions and discuss images that Pollock included in his earliest sketches and used repeatedly in his abstract paintings and later in his drip paintings to argue that these images are not accidental.
The way we understand creativity in psychology is built on a fundamental asymmetry between people and objects: people have thoughts, intentions, and the ability to act, while objects lack these qualities. However, despite this distinction, objects that are created communicate with their creator. During the process of creation, objects being formed by the creator take on certain characteristics and behave in certain ways, resulting in a kind of conversation between the person working on solving a problem and the results physically produced. In essence, while the traditional view focuses on the person's thoughts and intentions as the driving force of creativity, the dialogue between the creative individual and the evolving product of their work is overlooked. This Element proposes a methodology and theoretical vocabulary that restore the role of objects in the dynamic unfolding of creative problem solving. This title is also available as Open Access on Cambridge Core.
This study investigates how L2 proficiency contributes to creativity in relation to personality among 205 young adolescent English-as-a-foreign-language learners from rural China. Participants completed the Cambridge A2 Key for Schools English Test to assess English proficiency, the Chinese Big Five Personality Inventory to evaluate personality traits, and the Evaluation of Potential Creativity to measure creativity, operationalized as divergent and convergent thinking in verbal and graphic domains. Pearson correlation analyses revealed that L2 proficiency was positively associated with both divergent and convergent thinking across verbal and graphic domains, while Openness to Experience and Extraversion were positively linked to creativity components, albeit partially depending on the domain. Conscientiousness, Agreeableness, and Neuroticism showed no significant associations with creativity. Structural equation modeling further demonstrated that L2 proficiency, Openness, and Extraversion directly co-predicted creativity components, excluding convergent thinking in the verbal domain.
This chapter details the early phenomenon that was ReInvent Law—an aggressive injection of innovation and creativity into the legal profession and legal education. Propelled by the 2008 financial crisis and the slow-rolling legal industry and education crisis that followed, ReInvent Law brought together thought leaders from around the world for rapid lightning talks at well-produced convenings that were coupled with a savvy and successful viral social media campaign. With the early emergence of legal design coinciding with ReInvent Law’s run, the synergies and ongoing impact are revealed here by one of ReInvent Law’s founders.
Compared to people who are rated as less creative, more creative people tend to produce ideas more quickly, with more novelty, and more actively engage regions of the brain associated with cognitive control. Both inside and outside the laboratory, the evidence is clear: the creative mind is a productive mind. Structural analysis of what more creative people produce has led to two different proposals for how this is achieved. One is based on differences in the underlying knowledge representation – the structure of semantic memory – called the associative theory of creativity. The other is based on more effortful cognitive control – how semantic memory is accessed – called the executive theory of creativity. Evidence supports both, but there are few models integrating these two ideas. Network analysis offers some inroads into how to tackle this problem and invites some creativity of its own.
Can exposure to a foreign language in the first year of school enhance divergent thinking skills? Ninety-nine monolingual children from predominantly White neighbourhoods (MAge = 57.7 months, SD 1.2; 47 girls) attending bilingual schools, schools with weekly foreign language lessons, or schools without a foreign language provision (= controls) completed divergent thinking and executive function tasks at the beginning of the school year and 24 weeks later. The groups did not differ on creativity measures at the beginning of the school year. Only bilingual school children and weekly language learners improved divergent thinking at the second testing point, with the former significantly outperforming controls on creative fluency and flexibility. Improvements could not be explained by executive function development. Therefore, a considerable amount of exposure to a foreign language in early formal education appears to boost creative thinking.
This article delves into the intricacies of the relationship between bilingualism and creativity. It provides an overview of past research and examines its methodology. It introduces a multilingual creative cognition theoretical framework that focuses on the cognitive mechanisms underlying creative potential and how these mechanisms might benefit from an individual’s multilingual abilities. The link between multilingualism and creative potential is explained by multilingual developmental factors such as proficiency, age, and sociocultural context of language acquisition, as well as cognitive functions such as language-mediated concept activation, selective attention, code-switching, and metaphor. However, the multilingual creative cognition approach takes a narrow perspective. By synthesizing empirical evidence and theoretical insights, the article proposes a plurilingual creativity framework – a multifaceted approach that transcends traditional bilingualism and creative cognition frameworks. It underscores the significance of a comprehensive language repertoire, multicultural experiences, and intercultural competence as pivotal elements enriching various aspects of creative endeavor. The article also introduces the Plurilingual Intercultural Creative Keys educational program, which aims to develop plurilingual, intercultural, and creative capabilities in educational settings. Through a holistic analysis, this study contributes to a nuanced understanding of the relationship between linguistic and cultural diversity and creativity. It also suggests practical implications for fostering linguistic and creative skills in a globalized context.
The idea that imagination is everywhere in our lives, and that reality is an illusion, may sound absurd to the concrete mind. This book will try to convince you that imagination manifests in different 'phases,' encompassing even the most fundamental ideas about what is real (ontology) and what is true (epistemology). It is present in the contents (e.g., images) and the acts (e.g., fantasy) of our minds. Imagination helps us remove barriers through conscious planning and finds ways to fulfill unconscious desires. The many words related to imagination in the English language are part of a unified web and share a “family resemblance.” The first section of this book deals with imagination in everyday life, the second focuses on aesthetic imagination, and the third discusses scholarly approaches that incorporate both imagination types. The fourth section proposes a unified model integrating the diverse ways that imagination is manifested in our culture.