In this paper, a model of collective learning in design is developed
in the context of team design. It explains that a team design activity
uses input knowledge, environmental information, and design goals to
produce output knowledge. A collective learning activity uses input
knowledge from different agents and produces learned knowledge with the
process of knowledge acquisition and transformation between different
agents, which may be triggered by learning goals and rationale triggers.
Different forms of collective learning were observed with respect to agent
interactions, goal(s) of learning, and involvement of an agent. Three
types of links between team design and collective learning were
identified, namely teleological, rationale, and epistemic. Hypotheses of
collective learning are made based upon existing theories and models in
design and learning, which were tested using a protocol analysis approach.
The model of collective learning in design is derived from the test
results. The proposed model can be used as a basis to develop agent-based
learning systems in design. In the future, collective learning between
design teams, the links between collective learning and creativity, and
computational support for collective learning can be investigated.