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Interrupting Immersive Immediacy

Pursuing Reflexive Hypermediacy in the Play of Participatory Performance

Published online by Cambridge University Press:  01 March 2022

Abstract

Immersive experiences in theatre and digital games are often characterized by immediacy in space and time, focusing on the imminent action of the here and now. Live action roleplay (larp) practices, by contrast, can encourage reflexivity. Such reflexive play can support the agential capacities of players in participatory performance works to visualize and pursue alternative futures.

Type
Article
Copyright
© The Author(s) 2022. Published by Cambridge University Press for Tisch School of the Arts/NYU

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