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Article contents
Realism and reality in CALL software†
Published online by Cambridge University Press: 16 December 2008
Extract
This article is not intended to be either an exposition of a theory of software design or an author's review of his own software. It presents a set of reflections on pedagogical, linguistic and design considerations that emerged in the process of producing a real, innovative and classroomfriendly piece of CALL software within the limitations imposed by a HyperCard environment and by the desire to create something that could be readily transported on floppy disk and would run on virutally anyone's Macintosh.
- Type
- Research Article
- Information
- Copyright
- Copyright © European Association for Computer Assisted Language Learning 1995
References
Notes
1. Ahmad, K. et al. Computers, Language Learning and Language Teaching, Cambridge University Press, Cambridge, 1985, p. 54.Google Scholar
2. ibid, p. 45.
3. McCarthy, B. N. ‘Language System, Computer Constraint, and Pedagogy: Three-Cornered Contest or Three-Part Harmony?’, ON-CALL The Australian Journal of Computers and Language Education, 8/3, 1984, pp. 11–20.Google Scholar