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GAMER with out-of-core computation
Published online by Cambridge University Press: 27 April 2011
Abstract
GAMER is a GPU-accelerated Adaptive-MEsh-Refinement code for astrophysical simulations. In this work, two further extensions of the code are reported. First, we have implemented the MUSCL-Hancock method with the Roe's Riemann solver for the hydrodynamic evolution, by which the accuracy, overall performance and the GPU versus CPU speed-up factor are improved. Second, we have implemented the out-of-core computation, which utilizes the large storage space of multiple hard disks as the additional run-time virtual memory and permits an extremely large problem to be solved in a relatively small-size GPU cluster. The communication overhead associated with the data transfer between the parallel hard disks and the main memory is carefully reduced by overlapping it with the CPU/GPU computations.
- Type
- Contributed Papers
- Information
- Proceedings of the International Astronomical Union , Volume 6 , Symposium S270: Computational Star Formation , May 2010 , pp. 401 - 404
- Copyright
- Copyright © International Astronomical Union 2011
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