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Published online by Cambridge University Press: 23 December 2021
On the occasion of celebration of moon landing (2019) we designed a set of educational activities for the youngest, based on the moon. We wanted to talk, play and engage young people reflecting and enjoying different points of view and demystifying the idea of science and scientists in a personal and meaningful journey. After this year of experimentation we also engaged with public schools co-designing and tailoring those activities despite the current sanitarian crisis. We will describe a physical artifact called ‘Lunatario’ and its 3d printable version together with cross-disciplinary educational activities and our tentative documentation. We will also describe how, with the help of a very diverse team, we embedded other media in our moon exploration working in particular with picture books and animation. We believe this is a great way to deeply engage young people with STEAM in a democratic way.