Hostname: page-component-cd9895bd7-jn8rn Total loading time: 0 Render date: 2024-12-23T14:36:59.302Z Has data issue: false hasContentIssue false

Visual Ergonomics for Colourblindness: Applying Universal Design Principles in Graphical User Interface to Provide Affordance to the Colourblind Users

Published online by Cambridge University Press:  26 May 2022

A. Basak*
Affiliation:
Indian Institute of Technology Kanpur, India
S. T. Roy
Affiliation:
Indian Institute of Technology Kanpur, India

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

With evolution of Graphical User Interface, the access to the computer interface was expanded to cater to the extreme user categories by providing accessibility features and making the computer interface more inclusive. One such extreme user category is colourblind, which has a special accessibility requirement from the GUI. This paper studies the iconography of the Microsoft Windows operating system interface with an objective to develop an inclusive icon design solution that is visually ergonomic for colourblind users to include them as a mainstream user category in a computer interface.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2022.

References

Basak, A. and Roy, S.T., (2019), “Universal Design Principles in Graphical User Interface: Understanding Visual Ergonomics for the Left-Handed Users in the Right-Handed World”, In Research into Design for a Connected World (pp. 793806). Springer, Singapore. 10.1007/978-981-13-5977-4_67CrossRefGoogle Scholar
Chajadi, F., Uddin, M.S. and Gutwin, C., (2020), “Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars", Easterby, R.S., (1970), "The perception of symbols for machine displays”, Ergonomics, 13(1), pp.149158. 10.1080/00140137008931127Google Scholar
Fullerton, S. and Happ, A.J., (1993), “A user-oriented test of icons in an educational software product”, Advances in Human Factors Ergonomics, 19, pp.4444.Google Scholar
Gordon, N., (1998), “Colour blindness”, Public Health. 112 (2): 81–4. 10.1038/sj.ph.1900446Google Scholar
Hickeys, . and Radich, Q., (2021), Icons (Design basics). [online] Microsoft. Available at: https://docs.microsoft.com/en-us/windows/win32/uxguide/vis-icons (Accessed 20.02.2022)Google Scholar
Khaliq, I. and Torre, I.D., (2019), “A study on accessibility in games for the visually impaired', In Proceedings of the 5th EAI International Conference on Smart Objects and Technologies for Social Good (pp. 142148). 10.1109/GEM.2019.8811534CrossRefGoogle Scholar
Kunnath, M.L.A., Cornell, R.A., Kysilka, M.K. and Witta, L., (2007), “An experimental research study on the effect of pictorial icons on a user-learner's performance”, Computers in Human Behavior, 23(3), pp.14541480. 10.1016/j.chb.2005.05.005CrossRefGoogle Scholar
Natu, M., (1987), “Colourblindness - A rural prevalence survey”, Indian Journal of Ophthalmology. 35: 71-3. https://www.ijo.in/text.asp?1987/35/2/71/26204Google ScholarPubMed
Otachi, E., (2019), Windows 10 Accessibility Features For Disabled People. [online] Helpdeskgeek. Available at: https://helpdeskgeek.com/windows-10/windows-10-accessibility-features-for-disabled-people/ (Accessed 20.02.2022)Google Scholar
Sharma, S., (2016), 10 Key Insights on PC Usage in India. [online] Huffington Post. Available at: https://www.huffpost.com/archive/in/entry/2015/06/12/what-indian-Fpc-users-want_n_7551024.html (Accessed 12.11.2021).Google Scholar
Statscounter, (2021), Desktop OS Market Share Worldwide. [online] Statcounter Global Stats. Available at: https://gs.statcounter.com/os-market-share/desktop/worldwide/#monthly-202109-202109-bar (Accessed 12.11.2021).Google Scholar
van Dam, A., (1994), “3D User Interfaces and 3D Widgets”, In Computers As Our Better Partners-Proceedings Of The Iisf/acm Japan International Symposium (p. 174). World Scientific.Google Scholar
Warren, T., (2020), This is how Microsoft designed its new colorful Windows 10 icons. [online] The Verge Available at https://www.theverge.com/2020/2/20/21146028/microsoft-windows-10-new-icons-colorful-design-changes-updates-fluent-design-system (Accessed 20.02.2022)Google Scholar
Yu, D., (2015), "See a Different World: Interactive Storytelling for Children to Raise Awareness of Color Blindness", Rochester Institute of Technology. https://scholarworks.rit.edu/theses/8924Google Scholar