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VIRTUALLY HOSTED HACKATHONS FOR DESIGN RESEARCH: LESSONS LEARNED FROM THE INTERNATIONAL DESIGN ENGINEERING ANNUAL (IDEA) CHALLENGE 2022

Published online by Cambridge University Press:  19 June 2023

Daniel Nygaard Ege*
Affiliation:
Norwegian University of Science and Technology;
Mark Goudswaard
Affiliation:
University of Bristol;
Ole Nesheim
Affiliation:
Norwegian University of Science and Technology;
Sindre W Eikevåg
Affiliation:
Norwegian University of Science and Technology;
Øystein Bjelland
Affiliation:
Norwegian University of Science and Technology;
Kim A Christensen
Affiliation:
Norwegian University of Science and Technology;
Robert Ballantyne
Affiliation:
University of Bristol;
Shuo Su
Affiliation:
University of Bristol;
Chris Cox
Affiliation:
University of Bristol;
Louis Timperley
Affiliation:
University of Bristol;
Omsri Aeddula
Affiliation:
Blekinge Institute of Technology;
Raj Jiten Machchhar
Affiliation:
Blekinge Institute of Technology;
Ryan Ruvald
Affiliation:
Blekinge Institute of Technology;
Jie Li
Affiliation:
Aalto University;
Sara Figueiredo
Affiliation:
Aalto University;
Saurabh Deo
Affiliation:
Aalto University;
Nikola Horvat
Affiliation:
University of Zagreb
Ivan Čeh
Affiliation:
University of Zagreb
Jelena Šklebar
Affiliation:
University of Zagreb
Daniel Miler
Affiliation:
University of Zagreb
James Gopsill
Affiliation:
University of Bristol;
Ben Hicks
Affiliation:
University of Bristol;
Martin Steinert
Affiliation:
Norwegian University of Science and Technology;
*
Ege, Daniel Nygaard, Norwegian University of Science and Technology, Norway, [email protected]

Abstract

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The International Design Engineering Annual (IDEA) Challenge is a virtually hosted hackathon for Engineering Design researchers with aims of: i) generating open access datasets; ii) fostering community between researchers; and, iii) applying great design minds to develop solutions to real design problems. This paper presents the 2022 IDEA challenge and elements of the captured dataset with the aim of providing insights into prototyping behaviours at virtually hosted hackathons, comparing it with the 2021 challenge dataset and providing reflections and learnings from two years of running the challenge. The dataset is shown to provide valuable insights into how designers spend their time at hackathon events and how, why and when prototypes are used during their design processes. The dataset also corroborates the findings from the 2021 dataset, demonstrating the complementarity of physical and sketch prototypes. With this paper, we also invite the wider community to contribute to the IDEA Challenge in future years, either as participants or in using the platform to run their own design studies.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2023. Published by Cambridge University Press

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