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USER EXPERIENCE STUDY ON IDEATING WEARABLES IN VR

Published online by Cambridge University Press:  27 July 2021

Sander Van Goethem*
Affiliation:
University of Antwerp, Ambtmanstraat 1, 2000 Antwerpen
Jouke Verlinden
Affiliation:
University of Antwerp, Ambtmanstraat 1, 2000 Antwerpen
Regan Watts
Affiliation:
University of Antwerp, Ambtmanstraat 1, 2000 Antwerpen
Stijn Verwulgen
Affiliation:
University of Antwerp, Ambtmanstraat 1, 2000 Antwerpen
*
Van Goethem, Sander, University of Antwerp Product Development Belgium, [email protected]

Abstract

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More than ever, the ability to quickly and effectively shape ideas in a 3D environment is essential for industrial designers and with the rise of XR technology, a shift from traditional, screen-based CAD to VR-based CAD could improve time to market and personal effectiveness for product designers. In this study, this shift is assessed from a user experience perspective. Ten professional product developers are asked to design respirator masks. The experiment takes place in the Gravity Sketch VR app, using a HTC Vive Pro HMD. The participants are observed, surveyed and interviewed regarding different parameters on their experience. Participants experienced VR Aided Design as quick and intuitive. They personally felt performant and they enjoyed the process. As of now, VRAD is not seen as an alternative to neither sketching nor CAD. Instead, new users experience it being a new tool that can be positioned either parallel to or in between ideation sketching, clay modeling and detailed CAD design. Lastly, this paper includes a preliminary look at a VR Stylus for virtual reality aided design.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2021. Published by Cambridge University Press

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