Hostname: page-component-cd9895bd7-fscjk Total loading time: 0 Render date: 2024-12-25T13:49:38.719Z Has data issue: false hasContentIssue false

LET ME FINISH MY THOUGHT: PROCESS INTERVENTIONS TO CHANGE TEAM BEHAVIOR DURING REMOTE DESIGN COLLABORATION

Published online by Cambridge University Press:  19 June 2023

Lawrence Domingo*
Affiliation:
Stanford University;
Larry Leifer
Affiliation:
Stanford University;
Jan Auernhammer
Affiliation:
University of Technology Sydney
*
Domingo, Lawrence Andrew Pena, Stanford University, United States of America, [email protected]

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

This research investigates changes in team behavior and communication through interruptions and gestures, due to design process strategies in pre-formed remote teams for conceptual design tasks. Understanding creative remote team behavior is important due to the increase of remote communication in knowledge work. Teams were given a creative or analytical condition intervention to facilitate their conceptual design team process. The research contributes to the human-computing interaction literature by characterizing changes in distributed team behavior due to process method interventions. The creative condition exhibited a decrease in interruptions. The analytical condition exhibited a decrease in gestures and an increase in problem characterization at the cost of ideation discussion. Remote team members can better gauge which meetings or work tasks are best to be done in person or remotely by gauging not just the task but also the team behavior.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2023. Published by Cambridge University Press

References

Aigner, R., Wigdor, D., Benko, H., Haller, M., Lindbauer, D., Ion, A., Zhao, S. and Koh, J. (2012), “Understanding mid-air hand gestures: A study of human preferences in usage of gesture types for hci”, Microsoft Research TechReport MSR-TR-2012-111, Vol. 2, p. 30.Google Scholar
Donovan, J., Heinemann, T., Matthews, B. and Buur, J. (2011), “Getting the point: The role of gesture in managing intersubjectivity in a design activity”, AIEDAM, Vol. 25 No. 3, pp. 221235, http://doi.org/10.1017/S0890060411000059.CrossRefGoogle Scholar
Eris, O., Martelaro, N. and Badke-Schaub, P. (2014), “A comparative analysis of multimodal communication during design sketching in co-located and distributed environments”, Design Studies, Vol. 35 No. 6, pp. 559592, http://doi.org/10.1016/jj.destud.2014.04.002.CrossRefGoogle Scholar
Farshad, S. and Fortin, C. (2021), “Distributed cognition transformation in complete online system engineering design teaching”, Proceedings of the Design Society, Vol. 1, pp. 13131322, http://doi.org/10.1017/pds.2021.131.CrossRefGoogle Scholar
Gillie, T. and Broadbent, D. (1989), “What makes interruptions disruptive? a study of length, similarity, and complexity”, Psychological research, Vol. 50 No. 4, pp. 243250, http://doi.org/10.1007/BF00309260.CrossRefGoogle Scholar
Goldin-Meadow, S. (2005), Hearing gesture: How our hands help us think, Harvard University Press, http://doi.org/10.2307/j.ctv1w9m9ds.CrossRefGoogle Scholar
Goldschmidt, G. (2014), Linkography: unfolding the design process.CrossRefGoogle Scholar
Hinds, P.J. and Bailey, D.E. (2003), “Out of sight, out of sync: Understanding conflict in distributed teams”, Organization science, Vol. 14 No. 6, pp. 615632, http://doi.org/10.1287/orsc.14.6.615.24872.CrossRefGoogle Scholar
Horvat, N., Becattini, N. and Skec, S. (2021), “Use of information and communication technology tools in distributed product design student teams”, Proceedings of the Design Society, Vol. 1, pp. 33293338, http://doi.org/10.1017/pds.2021.594.CrossRefGoogle Scholar
Inkpen, K., Hegde, R., Czerwinski, M. and Zhang, Z. (2010), “Exploring spatialized audio & video for distributed conversations”, in: Proceedings of the 2010 ACM conference on Computer supported cooperative work, pp. 9598, http://doi.org/10.1145/1718918.1718936.CrossRefGoogle Scholar
Joris, P.X. and van der Heijden, M. (2019), “Early binaural hearing: the comparison of temporal differences at the two ears”, Annual review of neuroscience, Vol. 42, pp. 433457, http://doi.org/10.1146/annurev-neuro-080317-061925.CrossRefGoogle ScholarPubMed
Junuzovic, S., Inkpen, K., Blank, T. and Gupta, A. (2012), “Illumishare: sharing any surface”, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 19191928, http://doi.org/10.1145/2207676.2208333.CrossRefGoogle Scholar
Kang, S. and Tversky, B. (2016), “From hands to minds: Gestures promote understanding”, Cognitive Research: Principles and Implications, Vol. 1 No. 1,pp. 115, http://doi.org/10.1186/s41235-016-0004-9.CrossRefGoogle Scholar
Lande, M. and Leifer, L. (2010), “Incubating engineers, hatching design thinkers: Mechanical engineering students learning design through ambidextrous ways of thinking”, in: 2010 Annual Conference & Exposition, pp. 15726.Google Scholar
Liker, J.K. (1997), Becoming lean: Inside stories of US manufacturers, CRC Press.CrossRefGoogle Scholar
Milne, A.J. and Leifer, L.J. (2000), “Information handling and social interaction of multi-disciplinary design teams in conceptual design: a classification scheme developed from observed activity patterns”, in: International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, Vol. 35142, American Society of Mechanical Engineers, pp. 313318.CrossRefGoogle Scholar
O'Conaill, B. and Frohlich, D. (1995), “Timespace in the workplace: Dealing with interruptions”, in: Conference companion on Human factors in computing systems, pp. 262263, http://doi.org/10.1145/223355.223665.CrossRefGoogle Scholar
Ohno, T. and Bodek, N. (2019), Toyota production system: beyond large-scale production, Productivity press.CrossRefGoogle Scholar
Osborn, A.F. (1953), “Applied imagination.”,.Google Scholar
Pacheco, N.M., Sureshbabu, A.V., Dieckmann, E., Bell, M.A., Green, S., Childs, P. and Zimmermann, M. (2022), “Challenges and opportunities in remote prototyping: A case-study during covid-19”, Proceedings of the Design Society, Vol. 2, pp. 231240, http://doi.org/10.1017/pds.2022.25.CrossRefGoogle Scholar
Reeves, B. and Voelker, D. (1993), “Effects of audio-video asynchrony on viewer's memory, evaluation of content and detection ability”, Stanford Univ., Stanford, CA, Tech. Rep.Google Scholar
Robey, D., Khoo, H.M. and Powers, C. (2000), “Situated learning in cross-functional virtual teams”, Technical communication, Vol. 47 No. 1, pp. 5166.Google Scholar
Roger, D., Bull, P. and Smith, S. (1988), “The development of a comprehensive system for classifying interruptions”, Journal of Language and Social Psychology, Vol. 7 No. 1, pp. 2734, http://doi.org/10.1177/0261927X8800700102.CrossRefGoogle Scholar
Schnupp, J.W. and Carr, C.E. (2009), “On hearing with more than one ear: lessons from evolution”, Nature neuroscience, Vol. 12 No. 6, pp. 692697, http://doi.org/10.1038/nn.2325.CrossRefGoogle ScholarPubMed
Sirkin, D.M. (2011), Design at a Distance: Tangible Telepresence Using Gesture and Robotics, Stanford University.Google Scholar
Speier, C., Valacich, J.S. and Vessey, I. (1999), “The influence of task interruption on individual decision making: An information overload perspective”, Decision sciences, Vol. 30 No. 2, pp. 337360, http://doi.org/10.1111/j.1540-5915.1999.tb01613.x.CrossRefGoogle Scholar
Sutton, R.I. and Hargadon, A. (1996), “Brainstorming groups in context: Effectiveness in a product design firm”, Administrative science quarterly, pp. 685718, http://doi.org/10.2307/2393872.CrossRefGoogle Scholar
Tang, J.C. (1989), Listing, drawing and gesturing in design: A study of the use of shared workspaces by design teams, Stanford University.Google Scholar
Tversky, B. (2019), Mind in motion: How action shapes thought, Hachette UK.CrossRefGoogle Scholar
Venolia, G., Tang, J., Cervantes, R., Bly, S., Robertson, G., Lee, B. and Inkpen, K. (2010), “Embodied social proxy: mediating interpersonal connection in hub-and-satellite teams”, in: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pp. 10491058, http://doi.org/10.1145/1753326.1753482.CrossRefGoogle Scholar
Whillans, A., Perlow, L. and Turek, A. (2021), “Experimenting during the shift to virtual team work: Learnings from how teams adapted their activities during the covid-19 pandemic”, Information and Organization, Vol. 31 No. 1, p. 100343, http://doi.org/10.1016/jj.infoandorg.2021.100343.CrossRefGoogle Scholar
Yang, M.C. and Jin, Y. (2008), “An examination of team effectiveness in distributed and co-located engineering teams”, International Journal of Engineering Education, Vol. 24 No. 2, p. 400.Google Scholar
Yankelovich, N., Simpson, N., Kaplan, J. and Provino, J. (2007), “Porta-person: Telepresence for the connected conference room”, in: CHI'07 extended abstracts on Human factors in computing systems, pp. 27892794, http://doi.org/10.1145/1240866.1241080.CrossRefGoogle Scholar