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EFFECT OF INTERMEDIARY OBJECT USE DURING COLLABORATIVE DESIGN ACTIVITIES OF IMMERSIVE APPLICATIONS: FOCUS ON PROFESSIONAL TRAINING APPLICATION
Published online by Cambridge University Press: 19 June 2023
Abstract
Industry 4.0 introduces innovative ways of professional training thanks to new technologies such as Virtual Reality and Augmented Reality. Despite improvements, there's still a lack of a good user experience and connection between user needs and these applications. To tackle this problem, designers of such applications must work in a collaborative way integrating final users. It's specifically true during design phases such as scenario creation. But the co-creation of scenario is a difficult task for designers and final users who don't have enough expertise with IT. A solution seems to stand in intermediary objects (IOs) which are well known for their characteristics of mediation, transformation, and representation. We have studied the use of different IOs during a project consisting in designing an immersive professional training application for risk hunting for Stäubli company. We used an IO1 made of an excel sheet and an IO2 made of 360 views of the workshop. Two ideation sessions with two groups of designers were conducted to propose a scenario consisting of several risks to spot in the future application. Results show that the scenario was improved using the IO2, and final users and designers were more collaborative.
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- This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
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- The Author(s), 2023. Published by Cambridge University Press