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Addressing cultural inertias for co-design: exploring Chinese participants’ perceptions of design games

Published online by Cambridge University Press:  16 May 2024

Ziheng Zhang*
Affiliation:
Guangzhou Academy of Fine Art, China
Rui Patricio
Affiliation:
Universidade Europeia, IADE, Faculdade de Design, Tecnologia e Comunicação, UNIDCOM/IADE, Unidade de Investigação em Design e Comunicação, Portugal
Tengjia Zuo
Affiliation:
Guangzhou Academy of Fine Art, China
Wa An
Affiliation:
Guangzhou Academy of Fine Art, China
Ruoqing Huang
Affiliation:
Guangzhou Academy of Fine Art, China

Abstract

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Innovation-driven firms must adopt an open design strategy for competitiveness. Co-design games are recommended to foster an open, equal, and collaborative culture. However, most studies focus on the West. East-Asian countries, notably China, face unique challenges due to cultural disparities and inertia. This paper explores design games in the Chinese context through a case study with traditional workshops, revealing participants' perspectives and the potential impact on cultural inertia.

Type
Industrial Design
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2024.

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