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VR FOR ASSEMBLY TASKS IN THE MANUFACTURING INDUSTRY – INTERACTION AND BEHAVIOUR

Published online by Cambridge University Press:  11 June 2020

Y. Eriksson*
Affiliation:
Mälardalen University, Sweden
M. Sjölinder
Affiliation:
RISE, Sweden
A. Wallberg
Affiliation:
RISE, Sweden
J. Söderberg
Affiliation:
RISE, Sweden

Abstract

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A testbed was developed aiming to contribute to further knowledge on what is required from a VR application in order to be useful for planning of assembly tasks. In a pilot study the testbed was tested on students. The focus of the study was to explore the users’ behaviour, and to gain a better understanding of their experience using VR. The students experienced a gap between the real world and VR, which confirms theories that VR is not a copy or twin of an object or environment.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2020. Published by Cambridge University Press

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