Hostname: page-component-586b7cd67f-t7czq Total loading time: 0 Render date: 2024-11-22T08:17:39.483Z Has data issue: false hasContentIssue false

THE USE OF GAMING ENGINES FOR DESIGN REQUIREMENTS

Published online by Cambridge University Press:  11 June 2020

D. J. Gorsich*
Affiliation:
U.S. Army CCDC-GVSC, United States of America

Abstract

Core share and HTML view are not available for this content. However, as you have access to this content, a full PDF is available via the ‘Save PDF’ action button.

The automotive community has found to design and test autonomous systems, traditional CAE tools are not enough. The number of sensors and controls involved makes it very difficult to predict all the possible scenarios and system reactions to them. An approach to provide input to all the sensors and control systems is to use gaming engines. They are used “headless”, and in other cases with multiple users in the environment. In this paper we will highlight one case on how they are changing how the Army designs, tests, and sets requirements for autonomous ground systems.

Type
Article
Creative Commons
Creative Common License - CCCreative Common License - BYCreative Common License - NCCreative Common License - ND
This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
Copyright
The Author(s), 2020. Published by Cambridge University Press

References

Craighead, J., Burke, J. and Murphy, R. (2007), “Using the Unity3D Game Engine to Develop SARGE: A Case Study”, Computer.Google Scholar
Dai, S. et al. (2017), “Control Parameter Optimization for Autonomous Vehicle Software Using Virtual Prototyping”, Proceedings of IEEE 28th International Symposium on Software Reliability Engineering.CrossRefGoogle Scholar
Dasch, J.M. and Gorsich, D.J. (2017), “The Role of R&D in an Acquisition Program”, Journal of Defense Management, Vol. 7 No. 2.Google Scholar
Ekstro¨mer, P. et al. (2019), “Shedding Light on Game Engines and Virtual Reality for Design Ideation”, International Conference on Engineering Design, ICED19, 5-8 August, Delft, Netherlands.Google Scholar
Estreen, T. and Nord, S. (2018), “Visualization of Platooning in Unity3D”, Degree Projects in Technology.Google Scholar
Ground Vehicle Systems Center Immersive Simulations Group, (n.d.), "Manned-Unmanned Teaming (MUMT) Virtual Experiment #1," Defense Technical Information Center.Google Scholar
Ground Vehicle Systems Center Immersive Simulations Group, (n.d.), "NGCV MUM-T VE COAT" experimental report Oct 2019", Defense Technical Information Center.Google Scholar
Ground Vehicle Systems Center Soldier Experimental Gaming and Analysis Group, (n.d.), "Next Generation Combat Vehicle Manned-Unmanned Teaming Virtual Experiment," Defense Technical Information Center.Google Scholar
Ground Vehicle Systems Center Soldier Experimental Gaming and Analysis Group, (n.d.), "NGCV MUM-T Virtual Experiment #3; Virtual Experimental Rollup," Sept 2019, Defense Technical Information Center.Google Scholar
Khosravi, M. and Yassiry, A. (2018), “Virtual Truck Platooning Implementation in Unity3D”, Degree Projects in Technology.Google Scholar
Kim, B. et al. (2017), “Testing Autonomous Vehicle Software in the Virtual Prototyping Environment”, IEEE Embedded Systems Letters, Vol. 9 No. 1, pp. 58.CrossRefGoogle Scholar
Hudson, R., MacDonald, D. and Humphreys, M. (2011), “Race track modeler. Developing an iterative design workflow combining a game engine and parametric design”, ACADIA Regional 2011: Parametricism.Google Scholar
Wang, Z. et al. (2019), “Agent-Based Modelling and Simulation of Connected and Automated Vehicles Using Game Engine: A Cooperative On-Ramp Merging Study”, arXiv: 1810.09952.Google Scholar
Yamaura, M. et al. (2016), “ADAS Virtual Prototyping Using Modelica and Unity3D Co-Simulation via OpenMETA”, Proceedings of Japanese Modelica Conference.CrossRefGoogle Scholar