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THE USE OF GAMING ENGINES FOR DESIGN REQUIREMENTS
Published online by Cambridge University Press: 11 June 2020
Abstract
The automotive community has found to design and test autonomous systems, traditional CAE tools are not enough. The number of sensors and controls involved makes it very difficult to predict all the possible scenarios and system reactions to them. An approach to provide input to all the sensors and control systems is to use gaming engines. They are used “headless”, and in other cases with multiple users in the environment. In this paper we will highlight one case on how they are changing how the Army designs, tests, and sets requirements for autonomous ground systems.
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- This is an Open Access article, distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivatives licence (http://creativecommons.org/licenses/by-nc-nd/4.0/), which permits non-commercial re-use, distribution, and reproduction in any medium, provided the original work is unaltered and is properly cited. The written permission of Cambridge University Press must be obtained for commercial re-use or in order to create a derivative work.
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- The Author(s), 2020. Published by Cambridge University Press
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