Hostname: page-component-848d4c4894-mwx4w Total loading time: 0 Render date: 2024-06-30T21:15:31.643Z Has data issue: false hasContentIssue false

Games and Paradox

Published online by Cambridge University Press:  14 March 2022

Bernard Suits*
Affiliation:
University of Waterloo

Abstract

In his recent address to the Aristotelian Society, Aurel Kolnai suggests that games exhibit what he calls a “genuine paradoxy.” I do not believe that he has shown this to be the case, even on the most permissive interpretation of what it means to be a paradox. Kolnai has, however, called attention to an aspect of games which invites further investigation, and I should like to advance the following considerations not so much as a criticism of Kolnai as an attempt to take the investigation along a path which Kolnai has indicated, but which he has not himself, in my opinion, followed. It is not that Kolnai does not say many interesting, indeed penetrating, things about games, for he does. That Kolnai's inquiry is an important contribution to the philosophy of games is not in question. What is questionable is whether paradox has very much to do with that contribution.

Type
Discussion
Copyright
Copyright © 1969 by The Philosophy of Science Association

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

[1] Kolnai, A., “Games and Aims,” Proceedings of the Aristotelian Society, 1966, pp. 103128.CrossRefGoogle Scholar
[2] Suits, B., “What is a Game?Philosophy of Science, 1967, pp. 148156.CrossRefGoogle Scholar