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Using SETUPS Modifying SIMSTATE
Published online by Cambridge University Press: 12 May 2020
Extract
In 1975, the American Political Science Association published an innovative computer game called SIMSTATE. The game and accompanying data bank were designed to help undergraduate students understand the dynamics of the budgetary process in American government, particularly at the state level. The game has been used successfully all across the country at all levels of postsecondary education — particularly when students have been given individual policy roles to play in the budgetary process. Still, the present package has two severe limitations. First, except for a brief descriptive booklet, no visual materials (i.e., slides, videotape) have been prepared to describe how the simulation package works and is used to analyze/evaluate the state government decision-making process.
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- Research Article
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- Copyright
- Copyright © American Political Science Association 1981
References
1 Hoffman, Marvin K., The Dynamics of Political Budgeting: A Public Policy Simulation (Washington, D.C.: American Political Science Association, 1975).Google Scholar
2 See for example Carol Barner-Barry, NEWS for Teachers of Political Science (Fall, 1978), pp. 15-16, and a later article by Young-dahl Song, “Using SIMSTATE,” NEWS for Teachers of Political Science (Summer, 1979), p. 1.
3 Support was provided by a Summer Instructional Grant by the University of Miami: Coral Gables.
4 Marvin K. Hoffman, op. cit.