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An architecture for a generic dialogue shell

Published online by Cambridge University Press:  26 March 2001

JAMES ALLEN
Affiliation:
Department of Computer Science, University of Rochester, Rochester, NY 14627, USA; e-mail: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
DONNA BYRON
Affiliation:
Department of Computer Science, University of Rochester, Rochester, NY 14627, USA; e-mail: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
MYROSLAVA DZIKOVSKA
Affiliation:
Department of Computer Science, University of Rochester, Rochester, NY 14627, USA; e-mail: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
GEORGE FERGUSON
Affiliation:
Department of Computer Science, University of Rochester, Rochester, NY 14627, USA; e-mail: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
LUCIAN GALESCU
Affiliation:
Department of Computer Science, University of Rochester, Rochester, NY 14627, USA; e-mail: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]
AMANDA STENT
Affiliation:
Department of Computer Science, University of Rochester, Rochester, NY 14627, USA; e-mail: [email protected], [email protected], [email protected], [email protected], [email protected], [email protected]

Abstract

This paper describes our work on dialogue systems that can mimic human conversation, with the goal of providing intuitive access to a wide range of applications by expanding the user's options in the interaction. We concentrate on practical dialogue: dialogues in which the participants need to accomplish some objective or perform some task. Two hypotheses regarding practical dialogue motivate our research. First, that the conversational competence required for practical dialogues, while still complex, is significantly simpler to achieve than general human conversational competence. And second, that within the genre of practical dialogue, the bulk of the complexity in the language interpretation and dialogue management is independent of the task being performed. If these hypotheses are true, then it should be possible to build a generic dialogue shell for practical dialogue, by which we mean the full range of components required in a dialogue system, including speech recognition, language processing, dialogue management and response planning, built in such a way as to be readily adapted to new applications by specifying the domain and task models. This paper documents our progress and what we have learned so far based on building and adapting systems in a series of different problem solving domains.

Type
Research Article
Copyright
2000 Cambridge University Press

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