Hostname: page-component-cd9895bd7-dk4vv Total loading time: 0 Render date: 2024-12-27T01:40:32.475Z Has data issue: false hasContentIssue false

Development of Computer Game Based Instruction: The Periodic Table Game

Published online by Cambridge University Press:  01 February 2011

Brenda O'Neal
Affiliation:
[email protected], The University of Alabama, Center for Materials for Information Technology, Tuscaloosa, AL, 35487, United States
Leigh McKenzie
Affiliation:
[email protected], The University of Alabama, Center for Materials for Information Technology, Tuscaloosa, AL, 35487, United States
Garry W. Warren
Affiliation:
[email protected], The University of Alabama, Metallurgical and Materials Engineering, Tuscaloosa, AL, 35487, United States
Earnest Nancy
Affiliation:
[email protected], The University of Alabama, Center for Communication and Educational Technology, Tuscaloosa, AL, 35487, United States
Timothy Bryant
Affiliation:
[email protected], The University of Alabama, Center for Communication and Educational Technology, Tuscaloosa, AL, 35487, United States
Martin G. Bakker
Affiliation:
[email protected], The University of Alabama, Department of Chemistry, Tuscaloosa, AL, 35487, United States
Get access

Abstract

A collaboration between The Materials Research Science and Engineering Center (MRSEC) and the Integrated Science (IS) program run by the Center for Communication and Educational Technology (CCET) at The University of Alabama has been developing a computer game based approach to teaching Periodic Table concepts and facts to middle school students. The game is broken into seven different sections. There are three information centers, which are each paired with a game, and there is a “Dream Room” which provides an incentive for students to master the subject matter of the game. The three information centers focus on learning the elements, their positions in the periodic table, and trends in physical and chemical properties. The games then test the students' knowledge of the concepts and facts in the information centers. The game is currently in a late beta version and can be accessed over the web at http://www.mint.ua.edu/periodictable.

Preliminary results from a large evaluation exercise shows that classes that use the computer games improved significantly more on tests of subject matter than a control group.

Type
Research Article
Copyright
Copyright © Materials Research Society 2006

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

1. Malone, T. W., What Makes Things Fun to Learn? A Study of Intrinsically Motivating Computer Games. Palo Alto, CA: Xerox Research Center (1980).Google Scholar
2. Malone, T. W., Cognitive Science, 4, 333369 (1981).Google Scholar
3. Malone, T. W., Lepper, M. R., in Aptitude, Learning, and Instruction; vol. 3: Conative and Affective Process Analyses edited by Snow, R. E., and Farr, M. J., (pp. 223253). Hillsdale, NJ: Lawrence Erlbaum (1987).Google Scholar