Hostname: page-component-586b7cd67f-g8jcs Total loading time: 0 Render date: 2024-11-22T08:52:50.324Z Has data issue: false hasContentIssue false

Virtual temporal bone simulators and their use in surgical training: a narrative review

Published online by Cambridge University Press:  17 November 2023

Lauren Bolton*
Affiliation:
ENT Offices, York Hospital, York and Scarborough Teaching Hospitals NHS Foundation Trust, York UK
Kenneth Young
Affiliation:
ENT, Castle Hill Hospital, Hull University Teaching Hospital, Hull, UK
Jaydip Ray
Affiliation:
ENT, Royal Hallamshire Hospital, Sheffield Teaching Hospitals NHS Foundation Trust, Sheffield, UK
Gaurav Chawdhary
Affiliation:
ENT, Royal Hallamshire Hospital, Sheffield Teaching Hospitals NHS Foundation Trust, Sheffield, UK
*
Corresponding author: Lauren Bolton; Email: [email protected]
Rights & Permissions [Opens in a new window]

Abstract

Objective

Temporal bone dissection is a difficult skill to acquire, and the challenge has recently been further compounded by a reduction in conventional surgical training opportunities during the coronavirus disease 2019 pandemic. Consequently, there has been renewed interest in ear simulation as an adjunct to surgical training for trainees. We review the state-of-the-art virtual temporal bone simulators for surgical training.

Materials and methods

A narrative review of the current literature was performed following a Medline search using a pre-determined search strategy.

Results and analysis

Sixty-one studies were included. There are five validated temporal bone simulators: Voxel-Man, CardinalSim, Ohio State University Simulator, Melbourne University's Virtual Reality Surgical Simulation and Visible Ear Simulator. The merits of each have been reviewed, alongside their role in surgical training.

Conclusion

Temporal bone simulators have been demonstrated to be useful adjuncts to conventional surgical training methods and are likely to play an increasing role in the future.

Type
Review Article
Copyright
Copyright © The Author(s), 2023. Published by Cambridge University Press on behalf of J.L.O. (1984) LIMITED

Introduction

Learning to perform various operations on the temporal bone is technically difficult, requiring a high level of appreciation and understanding of three-dimensional (3D) anatomy of the temporal bone. Currently, most otolaryngology trainees augment their in-operation experience with cadaveric temporal bone dissections on sporadic courses to learn to operate safely.Reference Kashikar, Kerwin, Moberly and Wiet1 However, these methods have implications in terms of availability, accessibility, logistics, costs and patient safety; highlighting the need for other, less-expensive ubiquitous training models that can maintain safety while trainees learn. To this end, groups have employed printed or composite temporal bone models such as the Pettigrew temporal bone.2

The coronavirus disease 2019 (Covid-19) pandemic has resulted in widespread significant reduction in otology theatre capacity with a consequent reduction in training opportunities.Reference Ball, Shelton, Bola and George3 Despite this, there is a continuing need for trainees to develop operative competence in temporal bone surgery.4 Virtual reality temporal bone simulators represent a potentially important training platform that could be expanded to bridge the training gap. Here, we outline a narrative review of the literature on virtual reality temporal bone simulators.

Materials and methods

A Medline search was performed between 12 March 2022 and 30 July 2023 using keywords temporal bone, virtual simulation, mastoid surgery, ear surgery and otology (see appendices 1 and 2 of the supplementary material, available online, for the full search strategy). Two authors (LB and KY) independently screened the titles and abstracts for eligibility. Any differences of opinion as to eligibility were discussed until consensus was reached. English language articles on temporal bone simulators and their use in surgical training were included. Articles were excluded if they were not related to virtual simulator use in training for temporal bone dissection. Data were extracted from the papers evaluating simulator validity and use-in-training.

Results and analysis

The Medline search generated 444 results. After screening and removal of duplicates, 61 papers were included in the review. Most available simulators on the market utilise high-resolution computed tomography (CT) scans to generate 3D models of temporal bones that are visualised by 3D glasses. Learners interact with these models using haptic feedback devices.

The Voxel-Man™ Simulator (Voxel-Man Group, Hamburg, Germany; Figure 1) is the most widely validated platform in the literature and was the first commercially available temporal bone simulator. It has a viewing station, haptic feedback device, foot control pedal and central processing system onto which several pre-programmed training scenarios are loaded. Bespoke CT scans also can be input to allow case-specific surgical rehearsal.5 Melbourne University's Virtual Reality Surgical Simulator was first described using a ‘haptic workbench’ platform, which can be shared by the instructor and student, however it also can be used with 3D glasses (Figure 2).Reference Wijewickrema, Piromchai, Zhou, Ioannou, Bailey and Kennedy6 CardinalSim™ (Stanford University) is a free-access software offering models based on CT scans and using 3D glasses.7,Reference Compton, Agrawal, Ladak, Chan, Hoy and Nakoneshny8 SurgiSim, which was developed from CardinalSim (Calgary, Western and Stanford Universities), utilises the commercially available Oculus™ headset and is compatible with various commercially available haptic feedback devices. SurgiSim includes a virtual operating-room microscope, instrument tray, mayo stand, ceiling-mounted surgical lights and a television screen to make the experience more realistic.Reference de Lotbiniere-Bassett, Volpato Batista, Lai, El Chemaly, Dort and Blevins9 Ohio State University (OSU) also has a free-access temporal bone simulator software with data from CT scans and uses a binocular display device (Figure 3).Reference Wiet, Stredney, Kerwin, Hittle, Fernandez and Abdel-Rasoul10,Reference Wiet, Bryan, Dodson, Sessanna, Stredney and Schmalbrock11 Finally, Visible Ear Simulator (Rigshospitalet and Alexandra Institute, Denmark) is a free-access software12,Reference Sorensen, Mosegaard and Trier13 that differs from other platforms as it uses cryosections rather than CT scans to generate models.Reference Sieber, Andersen, Sørensen and Mikkelsen14

Figure 1. Voxel-Man™ Temporal Bone Simulator, image by Christian Stelling.

Figure 2. Melbourne University's Virtual Reality Surgical Simulator, image by Dr Sudanthi Wijewickrema.

Figure 3. Ohio State University Temporal Bone Simulator.

Validation, both subjective and objective, is a crucial aspect of deployment of simulation in training. Subjective validity can be divided into face validity (i.e. assessing the realism of the simulator) and content validity (i.e. assessing the training effectiveness and educational value). Objective validity describes the simulator's ability to differentiate between different surgeon experience levels.Reference Van Nortwick, Lendvay, Jensen, Wright, Horvath and Kim15 The literature on validity assessments of the available platforms is summarised in Table I of the supplementary material, available online.Reference Compton, Agrawal, Ladak, Chan, Hoy and Nakoneshny8Reference Wiet, Stredney, Kerwin, Hittle, Fernandez and Abdel-Rasoul10,Reference Khemani, Arora, Singh, Tolley and Darzi16Reference Fang, Wang, Liu, Su and Yeh29

Despite the validation work in the literature, it can be difficult to determine the overall effect of virtual reality simulation on training outcomes in the real world. Indeed, a Cochrane review in 2015, which concluded there was limited evidence to support inclusion of virtual reality simulation into surgical training programmes in ENT, recommended further study.Reference Piromchai, Avery, Laopaiboon, Kennedy and O'Leary30 A subsequent meta-analysis showed improvement in overall performance following training on the simulator.Reference Lui and Hoy31

There is good evidence that the Voxel-Man simulator improves surgical training. Nash et al. assessed novice trainees on specific surgical tasks and found improvement in the time taken, overall score and structural damage over the course of the study.Reference Nash, Sykes, Majithia, Arora, Singh and Khemani32 Francis et al. assessed residents completing two key steps in a cortical mastoidectomyReference Francis, Malik, Diaz Voss Varela, Barffour, Chien and Carey33 and found improvement in overall score, time taken and number of injuries. Al-Noury assessed four residents performing mastoidectomies on two patients: one case was completed with no simulation training; the second case was performed after practising on the Voxel-Man simulator.Reference Al-Noury34 Evaluations were conducted by a senior surgeon and nurse. The residents who had used the simulator had a higher global rating score and task-based checklist, as well as a shorter operation time. Furthermore, they felt more confident after utilising the Voxel-Man simulator.Reference Al-Noury34

The Voxel-Man simulator has been compared with cadaveric training.Reference Reddy-Kolanu and Alderson35 Trainees on a two-day mastoid surgery course performed cortical mastoidectomy, atticotomy and posterior tympanotomy on both formats. Trainees judged that cadaveric training was better in terms of resembling real operating conditions and for feedback on their learning. They judged the Voxel-Man simulator to be superior in several domains: providing repetition of a skill, allowing regularity of training, titrating task difficulty, adaptability of teaching method, meeting learning needs and defining clearer goals and outcomes.

Groups have designed curricula around virtual reality simulators. Arora et al. developed a Voxel-Man simulator programme for cortical mastoidectomy.Reference Arora, Hall, Kotecha, Burgess, Khemani and Darzi36 This included two familiarisation tasks (skeletonisation of sinodural angle and identification of lateral semicircular canal) and four procedural tasks (short process of incus, delineation of facial nerve and chorda tympani, and extended cortical mastoidectomy). Trainees could not progress to the next step of the curriculum until meeting minimum requirements of measure, such as bone volume removed correctly, maximum number of injuries, having the burr tip visible and completing the task in a timely manner. A Likert tool showed that trainees found the simulator programme helped them develop hand-eye co-ordination, instrument navigation, drilling technique, surgical anatomy and surgical skills.

The Voxel-Man simulator also has been demonstrated to be useful in avoiding distraction and being able to multi-task.Reference Ahmed, Ahmad, Stewart, Francis and Bhatti37 The practical utility of the imported CT scan feature was assessed by Arora et al. who found gains in confidence and facilitation of planning and training. Overall, trainees found this function more useful than trainers.Reference Arora, Swords, Khemani, Awad, Darzi and Singh38

Zhao et al. evaluated the usefulness of the Melbourne Temporal Bone Simulator in teaching novice trainees and found that the virtual reality group performed significantly better on cadaveric bones after a self-directed two-hour simulator session as compared to trainees who received traditional teaching.Reference Zhao, Kennedy, Yukawa, Pyman and O'Leary39 These findings were seen in another study that employed supervised virtual reality teaching.Reference Zhao, Kennedy, Yukawa, Pyman and O'Leary40 The addition of automated guidance to this simulator was found to further improve performance.Reference Wijewickrema, Zhou, Ioannou, Copson, Piromchai and Yu41

In terms of improving real-world performance, 10 physicians were given five sessions on the Melbourne simulator.Reference Gawęcki, Węgrzyniak, Mickiewicz, Gawłowska, Talar and Wierzbicka42 They assisted in real cochlear implant surgery following each session. After completing this programme, the participants were scored using a validated toolReference Talks, Lamtara, Wijewickrema, Gerard, Mitchell-Innes and O'Leary43 during supervised surgery and a significant positive association was found between the results of their fifth virtual reality session and their supervised surgery, demonstrating that the simulator improves real world operative performance.Reference Gawęcki, Węgrzyniak, Mickiewicz, Gawłowska, Talar and Wierzbicka42

Copson et al. assessed otolaryngology registrars performing simulated cochlear implant surgery before and after training on the Melbourne simulator with automated feedback. Performances were assessed using a validated tool and demonstrated significant improvement in total performance scores.Reference Copson, Wijewickrema, Zhou, Piromchai, Briggs and Bailey44

CardiSim was evaluated by Locketz et al.Reference Locketz, Lui, Chan, Salisbury, Dort and Youngblood45 Sixteen residents’ performances and confidence levels in dissecting a cadaveric temporal bone were evaluated before and after simulated practice. Confidence levels were significantly higher following practice and correlated with increased performance scores.Reference Locketz, Lui, Chan, Salisbury, Dort and Youngblood45

The Ohio State University Temporal Bone Simulator was evaluated and compared to cadaveric simulation.Reference Wiet, Stredney, Kerwin, Hittle, Fernandez and Abdel-Rasoul10 There was no significant difference in terms of outcomes when evaluated after two weeks of practice, meaning that, at the least, the temporal bone simulator is not inferior to cadaveric practice.

The Visible Ear Simulator has been evaluated extensively regarding its impact on training. Andersen et al. found that final performance of residents was comparable between simulator and cadaveric training. They suggested that there is not a significant training benefit of using cadavers over simulation at a junior level, thereby allowing cadaveric materials to be reserved for more-advanced training.Reference Andersen, Cayé-Thomasen and Sørensen46 Another potential advantage of simulators is the self-directed learning opportunity, potentially as preparatory work before attending a dissection course. Andersen et al. demonstrated that self-directed training is effective, especially when distributed rather than massed together.Reference Andersen, Konge, Cayé-Thomasen and Sørensen47 Indeed, automated summative feedback has been shown to improve performance and retention.Reference Frithioff, Frendø, von Buchwald, Trier Mikkelsen, Sørensen and Andersen48 When utilising virtual reality prior to cadaveric dissection, residents displayed an improvement in performance.Reference Andersen, Foghsgaard, Konge, Cayé-Thomasen and Sørensen49 This could be related to the lower cognitive load identified in virtual reality training compared to cadaveric training.Reference Andersen, Mikkelsen, Konge, Cayé-Thomasen and Sørensen50 In addition, regular virtual reality usage prior to a cadaveric course further improved outcomes with cadaveric dissection.Reference Andersen, Foghsgaard, Cayé-Thomasen and Sørensen51 Another advantage of simulation is the possibility for decentralised training at home without the need for dedicated dissection labs, which has been shown to improve cadaveric dissection performance.Reference Frendø, Thingaard, Konge, Sørensen and Andersen52,Reference Frendø, Konge, Cayé-Thomasen, Sørensen and Andersen53 Creating a structured self-assessment in a self-regulated training curriculum has been shown to promote cognitive engagement and motivation to learn the task.Reference Andersen, Frendø, Guldager and Sørensen54

However, some studies do present conflicting results. When the Visible Ear Simulator was used by novices, there was no benefit in varying the anatomy.Reference Arnesen, Frithioff, Sørensen, Andersen and Frendø55 This may simply imply that novices’ learning needs are at a more basic level and that nuances in anatomy do not enhance their learning at this level. In another study, ultrahigh fidelity graphics when used by novices seemed to heighten the cognitive load and worsen outcome measures.Reference Frithioff, Frendø, Mikkelsen, Sørensen and Andersen56

The benefit of simulation training also may be procedure dependent. For example, when evaluating the Visible Ear Simulator for cochlear implant procedures, there did not appear to be a benefit when applied to cadaveric training.Reference Frendø, Frithioff, Konge, Cayé-Thomasen, Sørensen and Andersen57 The effect of repetition in training with the Visible Ear Simulator was evaluated and showed mixed results, motivation alongside supervision and testing are required in addition to individual simulator use.Reference Fartoussi, Sørensen and Andersen58

West et al. identified a ceiling effect of the benefit in novices when using the virtual reality simulator and this tended to occur before the 60-minute time limit.Reference West, Konge, Cayé-Thomasen, Sørensen and Andersen59 This could be improved by improving the tutor function of the simulation.Reference Andersen, Konge, Mikkelsen, Cayé-Thomasen and Sørensen60 It might also be improved by implementing a structured self-assessment,Reference Andersen, Guldager, Mikkelsen and Sørensen61 which has been shown to improve cognitive engagement and motivationReference Andersen, Mikkelsen and Sørensen62 as well as cadaveric dissection performance.Reference Andersen, Frithioff, von Buchwald, Sørensen and Frendø63

A systematic review of mastoidectomy training by Al-Shahrestani et al. found insufficient automatic feedback from temporal bone simulators for them to be accepted for certification.Reference Al-Shahrestani, Sørensen and Andersen64 Temporal bone simulators are widely used across the world in surgical training.Reference Favier, Ayad, Blanc, Fakhry and Andersen65Reference Lui, Compton, Ryu and Hoy67

Discussion

All the temporal bone simulators discussed are clearly validated in the literature, thus establishing their place in surgical education. There is a large variation in how these simulators are applied in surgical training and there is not a clearly defined curriculum of how they should be integrated. However, the benefit that these simulators have had on training is well supported by the available literature. This should be utilised to enhance training experience and opportunities, especially in the face of limited training capacity and resources.

Virtual reality simulation is already being utilised in other surgical disciplines to address the Covid-19 training deficit.Reference Motaharifar, Norouzzadeh, Abdi, Iranfar, Lotfi and Moshiri68 A LapSim simulator (Surgical Science, Gothenburg, Sweden) was used in general surgery to train how to perform laparoscopic cholecystectomy.Reference Sommer, Broschewitz, Huppert, Sommer, Jahn and Jansen-Winkeln69 There is evidence that it is being utilised as an adjunct alongside other training tools within this specialty.Reference Feenstra, Tejedor, Popa, Francis and Schijven70

There are many advantages of training with a virtual reality simulator. Firstly, it is a safe platform to train surgeons without risk of harm to patients. The major advantage of this platform over other training formats is that it allows an almost limitless number of temporal bone dissections and procedures to be performed for free after the initial capital investment. In addition to the repetition, anatomy can be easily adjusted and varied to make appropriate difficulty levels for those at different stages of training. Another advantage is the hyperrealism and coloured critical structures, which are excellent aids to anatomical learning in novices.

All of the simulators have demonstrated that the weakest aspect of the validity assessments was realism of the drill and the haptic feedback; these are areas that could be developed by manufacturers. Aside from this, the literature has established that the models are reasonably well validated, however this is only shown on narrowly defined tasks. Literature showing improvements in real-world global ear surgical performance is limited and future work should address this. Another disadvantage of these simulators is their emphasis on bony dissection, without adequate soft-tissue dissection simulation. As the technology develops, it would be beneficial to incorporate soft-tissue dissection simulation as well as disease dissection and other advanced procedures such as flaps, grafts and cerebrospinal fluid leak repair.

There is a large variability in how the simulators are currently being used. As they become more established and accessible, it will be interesting to review how their regular use and integration into postgraduate programmes can affect surgical training. As high-fidelity simulation becomes more accessible, its usefulness in more-advanced otological procedures would be worth assessing. There are currently mixed reports on their usefulness in cochlear implant simulation training. As the field develops, it would be useful to assess other procedures such as ossiculoplasty or stapedectomy. Potential extended applications include teaching artificial intelligence-assisted robotic arms to perform aspects of temporal bone surgery through supervised and unsupervised learning on virtual reality platforms.

Conclusion

This review demonstrates that temporal bone simulators are an established, validated surgical training tool. They serve as adjuncts to conventional surgical training methods, resulting in improvement in surgical training. Given the reduced availability of surgical-training and operating-theatre time and the need to catch up on this, temporal bone simulators are likely to play an increasing role in future surgical training.

Supplementary material

The supplementary material for this article can be found at https://doi.org/10.1017/S0022215123002025.

Acknowledgements

None declared.

Competing interests

The authors have no conflicting or competing interest or financial gain to declare.

Footnotes

Lauren Bolton takes responsibility for the integrity of the content of the paper

References

Kashikar, TS, Kerwin, TF, Moberly, AC, Wiet, GJ. A review of simulation applications in temporal bone surgery. Laryngoscope Investig Otolaryngol 2019;4:420–4CrossRefGoogle ScholarPubMed
Pettigrew Temporal Bones. In: https://www.temporal-bone.com/ [23 October 2022]Google Scholar
Ball, J, Shelton, F, Bola, S, George, M. The UK otolaryngology trainees’ lived experience during the COVID-19 pandemic. ENT and Audiology News 2022;2022:unpg. [ent-mar22-onex-trainee-matters-final-page.pdf].Google Scholar
Intercollegiate Surgical Curriculum Programme: Otolaryngology Curriculum. In: https://www.iscp.ac.uk/iscp/curriculum/otolaryngology-curriculum/1-introduction/ [20 September 2022]Google Scholar
Voxel-Man: Visual and Haptic Simulation. In: https://www.voxel-man.com/ [20 May 2022]Google Scholar
Wijewickrema, S, Piromchai, P, Zhou, Y, Ioannou, I, Bailey, J, Kennedy, G et al. Developing effective automated feedback in temporal bone surgery simulation. Otolaryngol Head Neck Surg 2015;152:1082–8CrossRefGoogle ScholarPubMed
CardinalSim: Simulation of Complex Procedures. In: https://med.stanford.edu/content/sm/cardinalsim.html.html [12 April 2022]Google Scholar
Compton, EC, Agrawal, SK, Ladak, HM, Chan, S, Hoy, M, Nakoneshny, SC et al. Assessment of a virtual reality temporal bone surgical simulator: a national face and content validity study. J Otolaryngol Head Neck Surg 2020;49:17CrossRefGoogle ScholarPubMed
de Lotbiniere-Bassett, M, Volpato Batista, A, Lai, C, El Chemaly, T, Dort, J, Blevins, N, et al. The user experience design of a novel microscope within SurgiSim, a virtual reality surgical simulator. Int J Comput Assist Radiol Surg 2023;18:8593CrossRefGoogle ScholarPubMed
Wiet, GJ, Stredney, D, Kerwin, T, Hittle, B, Fernandez, SA, Abdel-Rasoul, M, et al. Virtual temporal bone dissection system: OSU virtual temporal bone system: development and testing. Laryngoscope 2012;122(Suppl 1):S1–12CrossRefGoogle ScholarPubMed
Wiet, GJ, Bryan, J, Dodson, E, Sessanna, D, Stredney, D, Schmalbrock, P et al. Virtual temporal bone dissection simulation. Stud Health Technol Inform 2000;70:378–84Google ScholarPubMed
The Visible Ear Simulator: Advanced Virtual Reality Temporal Bone Surgical Simulator. In: http://visibleearsimulator.com [12 April 2022]Google Scholar
Sorensen, MS, Mosegaard, J, Trier, P. The Visible Ear Simulator: a public PC application for GPU-accelerated haptic 3D simulation of ear surgery based on the visible ear data. Otol Neurotol 2009;30:484–7CrossRefGoogle ScholarPubMed
Sieber, DM, Andersen, SAW, Sørensen, MS, Mikkelsen, PT. OpenEar image data enables case variation in high fidelity virtual reality ear surgery. Otol Neurotol 2021;42:1245–52CrossRefGoogle ScholarPubMed
Van Nortwick, SS, Lendvay, TS, Jensen, AR, Wright, AS, Horvath, KD, Kim, S. Methodologies for establishing validity in surgical simulation studies. Surgery 2010;147:622–30CrossRefGoogle ScholarPubMed
Khemani, S, Arora, A, Singh, A, Tolley, N, Darzi, A. Objective skills assessment and construct validation of a virtual reality temporal bone simulator. Otol Neurotol 2012;33:1225–31CrossRefGoogle ScholarPubMed
Varoquier, M, Hoffmann, CP, Perrenot, C, Tran, N, Parietti-Winkler, C. Construct, face, and content validation on Voxel-Man® simulator for otologic surgical training. Int J Otolaryngol 2017;2017:2707690CrossRefGoogle ScholarPubMed
Arora, A, Khemani, S, Tolley, N, Singh, A, Budge, J, Varela, DADV et al. Face and content validation of a virtual reality temporal bone simulator. Otolaryngol Head Neck Surg 2012;146:497503CrossRefGoogle ScholarPubMed
Linke, R, Leichtle, A, Sheikh, F, Schmidt, C, Frenzel, H, Graefe, H et al. Assessment of skills using a virtual reality temporal bone surgery simulator. Acta Otorhinolaryngol Ital 2013;33:273–81Google ScholarPubMed
Zhao, YC, Kennedy, G, Hall, R, O'Leary, S. Differentiating levels of surgical experience on a virtual reality temporal bone simulator. Otolaryngol Head Neck Surg 2010;143(Suppl 3):S30–5CrossRefGoogle ScholarPubMed
Zirkle, M, Roberson, DW, Leuwer, R, Dubrowski, A. Using a virtual reality temporal bone simulator to assess otolaryngology trainees. Laryngoscope 2007;117:258–63CrossRefGoogle ScholarPubMed
Sewell, C, Morris, D, Blevins, NH, Agrawal, S, Dutta, S, Barbagli, F et al. Validating metrics for a mastoidectomy simulator. Stud Health Technol Inform 2007;125:421–6Google ScholarPubMed
O'Leary, SJ, Hutchins, MA, Stevenson, DR, Gunn, C, Krumpholz, A, Kennedy, G et al. Validation of a networked virtual reality simulation of temporal bone surgery. Laryngoscope 2008;118:1040–6CrossRefGoogle ScholarPubMed
Ioannou, I, Zhou, Y, Wijewickrema, S, Piromchai, P, Copson, B, Kennedy, G et al. Comparison of experts and residents performing a complex procedure in a temporal bone surgery simulator. Otol Neurotol 2017;38:e8591CrossRefGoogle Scholar
Wiet, GJ, Stredney, D, Sessanna, D, Bryan, JA, Welling, DB, Schmalbrock, P. Virtual temporal bone dissection: an interactive surgical simulator. Otolaryngol Head Neck Surg 2002;127:7983CrossRefGoogle ScholarPubMed
Kerwin, T, Stredney, D, Wiet, G, Shen, HW. Virtual mastoidectomy performance evaluation through multi-volume analysis. Int J Comput Assist Radiol Surg 2013;8:5161CrossRefGoogle ScholarPubMed
Andersen, SAW, Varadarajan, VV, Moberly, AC, Hittle, B, Powell, KA, Wiet, GJ. Patient-specific virtual temporal bone simulation based on clinical cone-beam computed tomography. Laryngoscope 2021;131:1855–62CrossRefGoogle ScholarPubMed
Andersen, SAW, Mikkelsen, PT, Sørensen, MS. Expert sampling of VR simulator metrics for automated assessment of mastoidectomy performance. Laryngoscope 2019;129:2170–7CrossRefGoogle ScholarPubMed
Fang, TY, Wang, PC, Liu, CH, Su, MC, Yeh, SC. Evaluation of a haptics-based virtual reality temporal bone simulator for anatomy and surgery training. Comput Methods Programs Biomed 2014;113:674–81CrossRefGoogle ScholarPubMed
Piromchai, P, Avery, A, Laopaiboon, M, Kennedy, G, O'Leary, S. Virtual reality training for improving the skills needed for performing surgery of the ear, nose or throat. Cochrane Database Syst Rev 2015;(9):CD010198Google ScholarPubMed
Lui, JT, Hoy, MY. Evaluating the effect of virtual reality temporal bone simulation on mastoidectomy performance: a meta-analysis. Otolaryngol Head Neck Surg 2017;156:1018–24CrossRefGoogle ScholarPubMed
Nash, R, Sykes, R, Majithia, A, Arora, A, Singh, A, Khemani, S. Objective assessment of learning curves for the Voxel-Man TempoSurg temporal bone surgery computer simulator. J Laryngol Otol 2012;126:663–9CrossRefGoogle ScholarPubMed
Francis, HW, Malik, MU, Diaz Voss Varela, DA, Barffour, MA, Chien, WW, Carey, JP et al. Technical skills improve after practice on virtual-reality temporal bone simulator. Laryngoscope 2012;122:1385–91CrossRefGoogle ScholarPubMed
Al-Noury, K. Virtual reality simulation in ear microsurgery: a pilot study. Indian J Otolaryngol Head Neck Surg 2012;64:162–6CrossRefGoogle ScholarPubMed
Reddy-Kolanu, G, Alderson, D. Evaluating the effectiveness of the Voxel-Man TempoSurg virtual reality simulator in facilitating learning mastoid surgery. Ann R Coll Surg Engl 2011;93:205–8CrossRefGoogle ScholarPubMed
Arora, A, Hall, A, Kotecha, J, Burgess, C, Khemani, S, Darzi, A et al. Virtual reality simulation training in temporal bone surgery. Clin Otolaryngol 2015;40:153–9CrossRefGoogle ScholarPubMed
Ahmed, A, Ahmad, M, Stewart, CM, Francis, HW, Bhatti, NI. Effect of distractions on operative performance and ability to multitask—a case for deliberate practice. Laryngoscope 2015;125:837–41CrossRefGoogle ScholarPubMed
Arora, A, Swords, C, Khemani, S, Awad, Z, Darzi, A, Singh, A et al. Virtual reality case-specific rehearsal in temporal bone surgery: a preliminary evaluation. Int J Surg 2014;12:141–5CrossRefGoogle ScholarPubMed
Zhao, YC, Kennedy, G, Yukawa, K, Pyman, B, O'Leary, S. Improving temporal bone dissection using self-directed virtual reality simulation: results of a randomized blinded control trial. Otolaryngol Head Neck Surg 2011;144:357–64CrossRefGoogle ScholarPubMed
Zhao, YC, Kennedy, G, Yukawa, K, Pyman, B, O'Leary, S. Can virtual reality simulator be used as a training aid to improve cadaver temporal bone dissection? Results of a randomized blinded control trial. Laryngoscope 2011;121:831–7CrossRefGoogle ScholarPubMed
Wijewickrema, S, Zhou, Y, Ioannou, I, Copson, B, Piromchai, P, Yu, C et al. Presentation of automated procedural guidance in surgical simulation: results of two randomised controlled trials. J Laryngol Otol 2018;132:257–63CrossRefGoogle ScholarPubMed
Gawęcki, W, Węgrzyniak, M, Mickiewicz, P, Gawłowska, MB, Talar, M, Wierzbicka, M. The impact of virtual reality training on the quality of real antromastoidectomy performance. J Clin Med 2020;9:3197CrossRefGoogle ScholarPubMed
Talks, BJ, Lamtara, J, Wijewickrema, S, Gerard, JM, Mitchell-Innes, AM, O'Leary, S. The Melbourne Mastoidectomy Scale: validation of an end-product dissection scale for cortical mastoidectomy. Clin Otolaryngol. 2020;45:746–53CrossRefGoogle ScholarPubMed
Copson, B, Wijewickrema, S, Zhou, Y, Piromchai, P, Briggs, R, Bailey, J et al. Supporting skill acquisition in cochlear implant surgery through virtual reality simulation. Cochlear Implants Int 2017;18:8996CrossRefGoogle ScholarPubMed
Locketz, GD, Lui, JT, Chan, S, Salisbury, K, Dort, JC, Youngblood, P et al. Anatomy-specific virtual reality simulation in temporal bone dissection: perceived utility and impact on surgeon confidence. Otolaryngol Head Neck Surg 2017;156:1142–9CrossRefGoogle ScholarPubMed
Andersen, SAW, Cayé-Thomasen, P, Sørensen, MS. Mastoidectomy performance assessment of virtual simulation training using final-product analysis. Laryngoscope 2015;125:431–5CrossRefGoogle ScholarPubMed
Andersen, SAW, Konge, L, Cayé-Thomasen, P, Sørensen, MS. Learning curves of virtual mastoidectomy in distributed and massed practice. JAMA Otolaryngol Head Neck Surg 2015;141:913–18Google ScholarPubMed
Frithioff, A, Frendø, M, von Buchwald, JH, Trier Mikkelsen, P, Sørensen, MS, Andersen, SAW. Automated summative feedback improves performance and retention in simulation training of mastoidectomy: a randomised controlled trial. J Laryngol Otol 2022;136:2936CrossRefGoogle ScholarPubMed
Andersen, SAW, Foghsgaard, S, Konge, L, Cayé-Thomasen, P, Sørensen, MS. The effect of self-directed virtual reality simulation on dissection training performance in mastoidectomy. Laryngoscope 2016;126:1883–8CrossRefGoogle ScholarPubMed
Andersen, SAW, Mikkelsen, PT, Konge, L, Cayé-Thomasen, P, Sørensen, MS. Cognitive load in mastoidectomy skills training: virtual reality simulation and traditional dissection compared. J Surg Educ 2016;73:4550CrossRefGoogle ScholarPubMed
Andersen, SAW, Foghsgaard, S, Cayé-Thomasen, P, Sørensen, MS. The effect of a distributed virtual reality simulation training program on dissection mastoidectomy performance. Otol Neurotol 2018;39:1277–84CrossRefGoogle ScholarPubMed
Frendø, M, Thingaard, E, Konge, L, Sørensen, MS, Andersen, SAW. Decentralized virtual reality mastoidectomy simulation training: a prospective, mixed-methods study. Eur Arch Otorhinolaryngol 2019;276:2783–9CrossRefGoogle ScholarPubMed
Frendø, M, Konge, L, Cayé-Thomasen, P, Sørensen, MS, Andersen, SAW. Decentralized virtual reality training of mastoidectomy improves cadaver dissection performance: a prospective, controlled cohort study. Otol Neurotol 2020;41:476–81CrossRefGoogle ScholarPubMed
Andersen, SAW, Frendø, M, Guldager, M, Sørensen, MS. Understanding the effects of structured self-assessment in directed, self-regulated simulation-based training of mastoidectomy: a mixed methods study. J Otol 2020;15:117–23CrossRefGoogle ScholarPubMed
Arnesen, KA, Frithioff, A, Sørensen, MS, Andersen, SAW, Frendø, M. Mastoidectomy training: is anatomical variation needed? A randomized, controlled trial on performance and skills transfer from virtual reality to a three-dimensional printed model. Otol Neurotol 2022;43:900–7CrossRefGoogle ScholarPubMed
Frithioff, A, Frendø, M, Mikkelsen, PT, Sørensen, MS, Andersen, SAW. Ultra-high-fidelity virtual reality mastoidectomy simulation training: a randomized, controlled trial. Eur Arch Otorhinolaryngol 2020;277:1335–41CrossRefGoogle ScholarPubMed
Frendø, M, Frithioff, A, Konge, L, Cayé-Thomasen, P, Sørensen, MS, Andersen, SAW. Cochlear implant surgery: virtual reality simulation training and transfer of skills to cadaver dissection—a randomized, controlled trial. J Int Adv Otol 2022;18:219–24CrossRefGoogle ScholarPubMed
Fartoussi, HA, Sørensen, MS, Andersen, SAW. Learning curves in directed self-regulated virtual reality training of mastoidectomy and the role of repetition and motivation. J Int Adv Otol 2023;19:99104CrossRefGoogle ScholarPubMed
West, N, Konge, L, Cayé-Thomasen, P, Sørensen, MS, Andersen, SAW. Peak and ceiling effects in final-product analysis of mastoidectomy performance. J Laryngol Otol 2015;129:1091–6CrossRefGoogle ScholarPubMed
Andersen, SAW, Konge, L, Mikkelsen, PT, Cayé-Thomasen, P, Sørensen, MS. Mapping the plateau of novices in virtual reality simulation training of mastoidectomy. Laryngoscope 2017;127:907–14CrossRefGoogle ScholarPubMed
Andersen, SAW, Guldager, M, Mikkelsen, PT, Sørensen, MS. The effect of structured self-assessment in virtual reality simulation training of mastoidectomy. Eur Arch Otorhinolaryngol 2019;276:3345–52CrossRefGoogle ScholarPubMed
Andersen, SAW, Mikkelsen, PT, Sørensen, MS. The effect of simulator-integrated tutoring for guidance in virtual reality simulation training. Simul Healthc 2020;15:147–53CrossRefGoogle ScholarPubMed
Andersen, SAW, Frithioff, A, von Buchwald, JH, Sørensen, MS, Frendø, M. Am I doing this right? Structured self-assessment during simulation training of mastoidectomy improves cadaver dissection performance: a prospective educational study. Eur Arch Otorhinolaryngol 2023;280:97103CrossRefGoogle Scholar
Al-Shahrestani, F, Sørensen, MS, Andersen, SAW. Performance metrics in mastoidectomy training: a systematic review. Eur Arch Otorhinolaryngol 2019;276:657–64CrossRefGoogle ScholarPubMed
Favier, V, Ayad, T, Blanc, F, Fakhry, N, Andersen, SAW. Use of simulation-based training of surgical technical skills among ENTs: an international YO-IFOS survey. Eur Arch Otorhinolaryngol 2021;278:5043–50CrossRefGoogle ScholarPubMed
Frithioff, A, Sørensen, MS, Andersen, SAW. European status on temporal bone training: a questionnaire study. Eur Arch Otorhinolaryngol 2018;275:357–63CrossRefGoogle ScholarPubMed
Lui, JT, Compton, ED, Ryu, WHA, Hoy, MY. Assessing the role of virtual reality training in Canadian otolaryngology–head & neck residency programs: a national survey of program directors and residents. J Otolaryngol Head Neck Surg 2018;47:61CrossRefGoogle ScholarPubMed
Motaharifar, M, Norouzzadeh, A, Abdi, P, Iranfar, A, Lotfi, F, Moshiri, B et al. Applications of haptic technology, virtual reality, and artificial intelligence in medical training during the COVID-19 pandemic. Front Robot AI 2021;8:612949CrossRefGoogle ScholarPubMed
Sommer, GM, Broschewitz, J, Huppert, S, Sommer, CG, Jahn, N, Jansen-Winkeln, B et al. The role of virtual reality simulation in surgical training in the light of COVID-19 pandemic: visual spatial ability as a predictor for improved surgical performance: a randomized trial. Medicine (Baltimore) 2021;100:e27844CrossRefGoogle ScholarPubMed
Feenstra, TM, Tejedor, P, Popa, DE, Francis, N, Schijven, MP. Surgical education in the post-COVID era: an EAES DELPHI-study. Surg Endosc 2023;37:2719–28CrossRefGoogle ScholarPubMed
Figure 0

Figure 1. Voxel-Man™ Temporal Bone Simulator, image by Christian Stelling.

Figure 1

Figure 2. Melbourne University's Virtual Reality Surgical Simulator, image by Dr Sudanthi Wijewickrema.

Figure 2

Figure 3. Ohio State University Temporal Bone Simulator.

Supplementary material: File

Bolton et al. supplementary material 1

Bolton et al. supplementary material
Download Bolton et al. supplementary material 1(File)
File 40.3 KB
Supplementary material: File

Bolton et al. supplementary material 2

Bolton et al. supplementary material
Download Bolton et al. supplementary material 2(File)
File 12.7 KB
Supplementary material: File

Bolton et al. supplementary material 3

Bolton et al. supplementary material
Download Bolton et al. supplementary material 3(File)
File 57.1 KB