Hostname: page-component-78c5997874-fbnjt Total loading time: 0 Render date: 2024-11-19T06:43:09.805Z Has data issue: false hasContentIssue false

Goofspiel — the game of pure strategy

Published online by Cambridge University Press:  14 July 2016

Sheldon M. Ross*
Affiliation:
University of California, Berkeley

Extract

The game of pure strategy, sometimes called Goofspiel or Gops (see [2] and [3]), is played by two players, using a normal deck of cards, as follows. The 13 clubs are first taken out of the deck and of the remaining 39 cards the 13 hearts are given to Player I, the 13 diamonds to Player II, and the 13 spades are placed face down in the center. The spades are shuffled and one is turned face up. At this point, the two players choose one of their cards and then simultaneously discard it. The one who discards the higher card (ace being low, king high) wins from the other an amount equal to the value of the upturned spade (ace = 1, king = 13). If both players discard the same card, then neither wins. The three cards are then thrown away, a new spade upturned and the game continues. After 13 plays, there are no remaining cards and the game ends.

Type
Short Communications
Copyright
Copyright © Applied Probability Trust 1971 

Access options

Get access to the full version of this content by using one of the access options below. (Log in options will check for institutional or personal access. Content may require purchase if you do not have access.)

References

[1] Gale, D. (1957) Information in games with finite resources. Contribution to the Theory of Games, Vol. III.Google Scholar
[2] Gale, D. (1960) The Theory of Linear Economic Models. McGraw-Hill, New York.Google Scholar
[3] Luce, R. D. and Raiffa, H. (1957) Games and Decisions. John Wiley, New York.Google Scholar