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Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India

Published online by Cambridge University Press:  16 December 2024

Pattie P. Gonsalves*
Affiliation:
Youth Mental Health Group, Sangath, New Delhi, India
Dhriti Mittal
Affiliation:
Youth Mental Health Group, Sangath, New Delhi, India
Shruti Aluria
Affiliation:
Youth Mental Health Group, Sangath, New Delhi, India
Aarushi Khan
Affiliation:
Youth Mental Health Group, Sangath, New Delhi, India
Eshita Razdan
Affiliation:
Youth Mental Health Group, Sangath, New Delhi, India
Priyambada Kashyap
Affiliation:
Youth Mental Health Group, Sangath, New Delhi, India
Navvya Rahate
Affiliation:
Youth Mental Health Group, Sangath, New Delhi, India
Manek D’Silva
Affiliation:
Wicked & Wise Entertainment, Bangalore, India
Sonaksha Iyengar
Affiliation:
Sonaksha, Bangalore, India
Faith Gonsalves
Affiliation:
Department of Global Health and Social Medicine, Harvard Medical School, Massachusetts, USA
Sweta Pal
Affiliation:
Youth Mental Health Group, Sangath, New Delhi, India
Salik Ansari
Affiliation:
Youth Mental Health Group, Sangath, New Delhi, India
Clio Berry
Affiliation:
Brighton and Sussex Medical School, UK
Daniel Michelson
Affiliation:
Department of Child and Adolescent Psychiatry, Institute of Psychiatry, Psychology and Neuroscience, King’s College London, London, UK NIHR Maudsley Biomedical Research Centre, South London and Maudsley NHS Foundation Trust and King’s College London, London, UK
*
Corresponding author: Pattie P. Gonsalves; Email: [email protected]
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Abstract

Background

Engaging with personal mental health stories has the potential to help people with mental health difficulties by normalizing distressing experiences, imparting coping strategies and building hope. However, evidence-based mental health storytelling platforms are scarce, especially for young people in low-resource settings.

Objective

This paper presents an account of the co-design of ‘Baatcheet’ (‘conversation’ in Hindi), a peer-supported, web-based storytelling intervention aimed at 16–24-year-olds with depression and anxiety in New Delhi, India.

Methods

Development comprised three stages: (1) establishing a logic model through consultations with a Young People’s Advisory Group (N = 11) and a stakeholder reference group (N = 20); (2) elaborating intervention guiding principles and components through focus group discussions and co-design workshops (N = 42); and (3) user-testing of prototypes.

Results

The developmental process identified key stakeholder preferences for an online, youth-focused mental health storytelling intervention. Baatcheet uses an interactive storytelling website containing a repository of personal stories about young people’s experiences of depression and anxiety. This is offered alongside brief support from a peer.

Conclusions

There are few story-based interventions addressing depression and anxiety for young people, especially in low-resource settings. Baatcheet has the potential to deliver engaging, accessible and timely mental health support to young people. A pilot evaluation is underway.

Type
Research Article
Creative Commons
Creative Common License - CCCreative Common License - BY
This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
Copyright
© The Author(s), 2024. Published by Cambridge University Press

Impact statement

This study describes the co-design of Baatcheet, a peer-supported, web-based mental health storytelling intervention for 16–24-year-olds in India. The intervention was conceptualised to contain a collection of first-person mental health stories from young people about living with, managing and/or recovering from anxiety and depression presented alongside tools for users to search for, reflect on and apply learning from relevant stories, and brief contacts with a peer supporter. The intended outcomes include improvement of mental health outcomes and the use of adaptive coping skills with ultimate impacts aimed at reducing the high burden on the public mental health system in contexts like India. This study is the first systematic attempt to co-design a digital mental health storytelling intervention with young people. Such interventions hold promise in India and other low-resource contexts where there is an urgent need to provide non-stigmatising and resource-efficient interventions to improve young people’s mental health. A subsequent study is assessing the acceptability, feasibility, and potential impacts of Baatcheet in a target population of 16–24-year-olds in schools, universities and community centres.

Introduction

Background

Drawing on evidence for social contact as a mechanism to reduce stigma (Corrigan, Reference Corrigan2012; Corrigan et al., Reference Corrigan, Michaels, Powell, Bink, Sheehan, Schmidt, Apa and Al-Khouja2016; Goodwin et al., Reference Goodwin, Saab, Dillon, Kilty, McCarthy, O’Brien and Philpott2021), mental health stories (i.e. first-person narratives describing events or actions related to lived experiences of mental health problems) can be a compelling and effective way to improve a range of mental health outcomes (Llewellyn-Beardsley et al., Reference Llewellyn-Beardsley, Rennick-Egglestone, Callard, Crawford, Farkas, Hui, Manley, McGranahan, Pollock, Ramsay, Sælør, Wright and Slade2019; McGorry et al., Reference McGorry, Mei, Dalal, Alvarez-Jimenez, Blakemore, Browne, Dooley, Hickie, Jones, McDaid, Mihalopoulos, Wood, El Azzouzi, Fazio, Gow, Hanjabam, Hayes, Morris and Pang2024; Reinke et al., Reference Reinke, Corrigan, Leonhard, Lundin and Kubiak2004). Impacts have most commonly been studied for storytellers/narrators and include reduced self-stigma (Corrigan, Reference Corrigan2012; Corrigan et al., Reference Corrigan, Michaels, Powell, Bink, Sheehan, Schmidt, Apa and Al-Khouja2016; Goodwin et al., Reference Goodwin, Saab, Dillon, Kilty, McCarthy, O’Brien and Philpott2021; Nurser et al., Reference Nurser, Rushworth, Shakespeare and Williams2018), improved quality of life (Corrigan and Shapiro, Reference Corrigan and Shapiro2010; Slade et al., Reference Slade, Rennick-Egglestone, Elliott, Newby, Robinson, Gavan, Paterson, Ali, Yeo, Glover, Pollock, Callard, Priebe, Thornicroft, Repper, Keppens, Smuk, Franklin and Walcott2024), personal empowerment (Corrigan and Shapiro, Reference Corrigan and Shapiro2010), enhanced social support (Bos et al., Reference Bos, Kanner, Muris, Janssen and Mayer2009), increased hopefulness (Shaw and Homewood, Reference Shaw and Homewood2015), and reduced mental health symptoms (Hundert et al., Reference Hundert, Hareli and Conley2021; Kahn and Garrison, Reference Kahn and Garrison2009; Kahn and Hessling, Reference Kahn and Hessling2001; Niederkrotenthaler and Till, Reference Niederkrotenthaler and Till2020; Ofoegbu et al., Reference Asogwa, Eseadi, Ogbonna, Eskay, Obiyo, Nji, Ngwoke, Agboti, Uwakwe and Ogbuabor2021). Mental health stories are also routinely deployed in health staff training, for example, to influence skills and attitudes that are valued by service users (Chambers et al., Reference Chambers, Gillard, Turner and Borschmann2013), and in a variety of mental health stigma reduction programmes (Alvarado-Torres et al., Reference Alvarado-Torres, Dunn Silesky, Helgenberger, Anderson, Granillo, Nared and Bonnevie2023; Makhmud et al., Reference Makhmud, Thornicroft and Gronholm2022).

Delivery of mental health stories via digital platforms has been identified as a particularly useful strategy especially for individuals with limited access to peers and for reducing social isolation (Rennick-Egglestone et al., Reference Rennick-Egglestone, Morgan, Llewellyn-Beardsley, Ramsay, McGranahan, Gillard, Hui, Ng, Schneider, Booth, Pinfold, Davidson, Franklin, Bradstreet, Arbour and Slade2019). The increasing public availability of digital mental health stories offers an important opportunity to provide support to people through a new form of mental health intervention especially in the context of global challenges such as long waiting lists and limited in-person mental health care options, particularly in low resource settings (Rennick-Egglestone et al., Reference Rennick-Egglestone, Elliott, Smuk, Robinson, Bailey, Smith, Keppens, Hussain, Pollock, Cuijpers, Llewellyn-Beardsley, Ng, Yeo, Roe, Hui, van der Krieke, Walcott and Slade2020). Despite the widespread use of mental health stories, there is very little research evaluating the effects of mental health stories on recipients or readers who are experiencing mental health difficulties of their own (Rennick-Egglestone et al., Reference Rennick-Egglestone, Morgan, Llewellyn-Beardsley, Ramsay, McGranahan, Gillard, Hui, Ng, Schneider, Booth, Pinfold, Davidson, Franklin, Bradstreet, Arbour and Slade2019) although some studies suggest that storytelling interventions demonstrate strong face validity for improving anxiety and depression outcomes for recipients (Gonsalves et al., Reference Gonsalves, Nair, Roy, Pal and Michelson2023).

Most recently, the largest single evaluation of a mental health storytelling platform (‘Narrative Experiences Online’; NEON) was conducted in the UK with adults (Slade et al., Reference Slade, Rennick-Egglestone, Elliott, Newby, Robinson, Gavan, Paterson, Ali, Yeo, Glover, Pollock, Callard, Priebe, Thornicroft, Repper, Keppens, Smuk, Franklin and Walcott2024). NEON tested whether having online access to people’s real-life stories of recovery from mental ill health could be helpful for people experiencing psychosis or other mental health problems, and those who offer them care. NEON was designed through synthesis of previous studies, consultation with living/lived experience advisory groups and acceptability and feasibility testing studies. The intervention consists of using a website comprising over 600 previously published stories (e.g. in pamphlets, books or online or donated to the study) from people who have experienced mental health problems. A randomised controlled trial (N = 1,023) found that access to NEON significantly increased quality of life and the presence of meaning in life for participants relative to a usual care condition. Findings also showed that NEON was feasible to independently use by participants and even encouraged the sharing of personal narratives by several participants themselves (Slade et al., Reference Slade, Rennick-Egglestone, Elliott, Newby, Robinson, Gavan, Paterson, Ali, Yeo, Glover, Pollock, Callard, Priebe, Thornicroft, Repper, Keppens, Smuk, Franklin and Walcott2024). Comparable mental health storytelling platforms have not been specifically designed or adapted for young people, notwithstanding that many young people use social media and other informal channels to share their own mental health stories and to seek out engagement with others. Further, there is scarce research on youth mental health storytelling in low-and middle-income countries (LMICs) (Gonsalves et al., Reference Gonsalves, Nair, Roy, Pal and Michelson2023), despite a long tradition of using culturally sensitive narrative approaches to address other public health priorities (Petraglia, Reference Petraglia2007).

The ‘Baatcheet’ intervention

The current paper reports on the participatory development of ‘Baatcheet’ (meaning ‘conversation’ in Hindi). Baatcheet is a web-based mental health storytelling intervention that aims to provide engaging, accessible and timely mental health information and support to young people in India, a lower middle-income country that comprises 20% of the global population of young people. Mental health needs greatly outstrip existing service capacity and mental health stigma further limits access to care, resulting in a treatment gap of >90% (Singh et al., Reference Singh, Sah, Simkhada and Darwin2023).

Baatcheet has its origins in an archive of stories collected via a national public engagement campaign, ‘It’s Ok To Talk’ (Gonsalves et al., Reference Gonsalves, Eleanor Sara, Daniel, Sweta, John, Rhea and Vikram2019; Sangath, Reference Sangath2024). This initiative was launched in 2017 by the community mental health organisation, Sangath, to promote awareness of, and advocacy for, youth mental health issues. A corresponding website (www.itsoktotalk.in) was produced collaboratively with young people aged 15–24 years, including a section that solicited and published a collection of first-person stories from young people with living/lived experience of mental health problems. In total, over 175 stories were published between 2017 and 2023. Authors were given the choice to submit any kind of media and publish anonymously or to include their name, location and gender. A content analysis of the stories identified prominent themes of hope and acceptance, loneliness, isolation and a strong desire for connection (Gonsalves et al., Reference Gonsalves, Eleanor Sara, Daniel, Sweta, John, Rhea and Vikram2019), echoing common content domains of youth mental health stories obtained in high-income countries (Llewellyn-Beardsley et al., Reference Llewellyn-Beardsley, Rennick-Egglestone, Callard, Crawford, Farkas, Hui, Manley, McGranahan, Pollock, Ramsay, Sælør, Wright and Slade2019). Submissions additionally touched on sociopolitical determinants of psychological distress, offering a richly contextualised understanding of mental health risks and protective factors. Although not formally evaluated, the story section of www.itsoktotalk.in achieved high levels of user engagement based on routinely collected web analytics (Sangath, Reference Sangath2017, Reference Sangath2020), leaving open the possibility that such narratives could be the basis for a focused intervention.

Baatcheet was thus conceived as a web-based intervention incorporating a personalisable library of mental health stories, through which participants could access personally relevant content. It was developed in the Indian context, where mental health problems, particularly depression and anxiety, are the leading mental health concerns for young people (Gururaj G., Reference Gururaj, Varghese, Benegal, Rao, Pathan and Singh2016; UNICEF, 2021). Initial modelling by the development team recognised the importance of brief, synchronous guidance, following well-established findings about poor engagement with purely self-directed digital interventions as compared with guided interventions offering digital and interpersonal modalities (Garrido et al., Reference Garrido, Millington, Cheers, Boydell, Schubert, Meade and Nguyen2019; Grist et al., Reference Grist, Croker, Denne and Stallard2018; Halsall et al., Reference Halsall, Daley, Hawke, Henderson and Matheson2023; Hollis et al., Reference Hollis, Falconer, Martin, Whittington, Stockton, Glazebrook and Davies2017; Miyamoto and Sono, Reference Miyamoto and Sono2012). In line with research that supports the role of peers as an accessible and easy-to-use approach in addressing psychological issues in young people (Ng, Reference Ng2012; Pointon-Haas et al., Reference Pointon-Haas, Waqar, Upsher, Foster, Byrom and Oates2023), brief peer guidance was identified as the optimal way of offering this guidance.

The goal of the current study was to co-design a detailed intervention specification that drew from these initial concepts. We applied guidelines for mental health intervention co-design which emphasise active collaboration between researchers and end users to result in interventions that are more engaging, satisfying and effective in real-world settings (Bear et al., Reference Bear, Ayala Nunes, DeJesus, Liverpool, Moltrecht, Neelakantan, Harriss, Watkins and Fazel2022; O’Cathain et al., Reference O’Cathain, Croot, Sworn, Duncan, Rousseau, Turner, Yardley and Hoddinott2019; Thabrew et al., Reference Thabrew, Fleming, Hetrick and Merry2018). Our specific objectives were to:

  1. 1. understand the preferences of young people and other stakeholders regarding the narrative content, appearance, functionality and supportive guidance for a web-based mental health storytelling intervention intended to address depression and anxiety among 16–24-year-olds in India; and

  2. 2. apply this understanding to undertake iterative development and user testing of the intervention.

Methods

Design

The process of developing the Baatcheet intervention was conducted in three interconnected stages over one year (January–December 2023) (see Figure 1). The stages comprised: (1) establishing an intervention logic model based on consultations with a Young People’s Advisory Group (YPAG) and a stakeholder reference group; (2) elaborating intervention guiding principles and more detailed specifications through focus group discussions (FGDs) and iterative co-design workshops with prospective end-users; and (3) user-testing and refinement of prototypes. We followed guidelines for the development of person-centred digital mental health interventions and complex health interventions (Mohr et al., Reference Mohr, Lyon, Lattie, Reddy and Schueller2017; Thabrew et al., Reference Thabrew, Fleming, Hetrick and Merry2018; Yardley et al., Reference Yardley, Morrison, Bradbury and Muller2015), which emphasise the importance of user input at each stage (Fleming et al., Reference Fleming, Merry, Stasiak, Hopkins, Patolo, Ruru, Latu, Shepherd, Christie and Goodyear-Smith2019; Prebeg et al., Reference Prebeg, Patton, Desai, Smith, Krause, Butcher and Monga2023; Wight et al., Reference Wight, Wimbush, Jepson and Doi2016).

Figure 1. Overview of the intervention development process.

Setting

Research activities were conducted at five sites in New Delhi: two secondary schools serving low-income communities, one public medical university and two community centres in urban villages managed by a community-based organisation (CBO). These sites were selected for the current study to ensure coverage across a variety of youth settings.

Involvement of youth advisors

Consistent with guidance about the involvement of young people as ‘co-actors’ in health research (Sellars et al., Reference Sellars, Pavarini, Michelson, Creswell and Fazel2021; Vojtila et al., Reference Vojtila, Ashfaq, Ampofo, Dawson and Selby2021), we recruited a Young People’s Advisory Group (YPAG) comprising 11 young people (9 female, 2 male) aged 16–25 years. Youth Advisors contributed to all three stages of the design process. Their specific contributions included participation in the overall planning and conduct of the research, as opposed to taking on the role of research ‘participants,’ for example, they did not supply ‘data’ but advised on co-design activity plans and peer support plans and provided inputs on data analysis.

The YPAG selection process involved an open call on social media, online newsletters and emails to local youth organisations. Interested individuals completed an application form, followed by an interview with shortlisted candidates to assess motivation, interest in mental health research and ability to participate in monthly meetings and workshops. Applications were screened by a panel comprising one study team member and an external independent reviewer. Selection was focused on the recruitment of a diverse group, including those with lived/living experience of mental health problems and those belonging to socially disadvantaged groups.

The YPAG participated in six sessions over a year (see Supplementary Material-Annexure 1), with additional contributions via email and WhatsApp. YPAG sessions were conducted at the host institution’s office at mutually agreed-upon times and adhered to mutually agreed principles for group participation. We included an orientation and a brief training on the role of mental health stories. Subsequent sessions included interactive group activities to review and update the logic model, refine intervention goals, review and comment on co-design workshop plans, review features for the website and peer delivery and the final selection of included stories. Co-design findings were presented to the YPAG, who provided feedback and final sign-off on design decisions. To maximise comfortable and safe participation, regular breaks and refreshments were included in all sessions. Information about free mental health support services (e.g. tele counselling helplines) and debriefing sessions was also provided as needed. YPAG members were provided with honorarium payments, recognition on the Baatcheet website and invitations to external presentations on the project. Three Youth Advisors volunteered their time as co-authors of this paper on behalf of the wider YPAG.

Involvement of a technical advisory group (TAG)

A five-member Technical Advisory Group (TAG) consisting of experts in qualitative research, narrative interventions, bioethics and lived experience was involved in reviewing research plans and iterations of the intervention prototype. Their inputs were focused on refining co-design strategies, assessing potential risks and ensuring the intervention aligned with best practices and the needs of the target population (see Figure 1). Four members of the TAG volunteered their time as co-authors of this paper on behalf of the wider TAG.

Stage 1: Development of a logic model

Participants

A group of 20 mixed stakeholders (four student volunteers, three narrative therapists, three psychologists, two government representatives, two non-governmental organisation (NGO) representatives, one school counsellor and one university professor) and four members of the Technical Advisory Group (TAG) (FG, SP, SA and HS) participated in a day-long consultation workshop along with the research team (see Supplementary Material-Annexure 2). Contributors were identified through the institutional networks of the host organisation (Sangath) and collaborating study sites.

Procedures

This consultation obtained feedback on an initial intervention outline prepared by the study team and YPAG. Attendees worked in smaller groups of 5–6 individuals using the ‘MoSCoW’ (Must have, Should have, Could have and Won’t have) prioritisation tool (Clegg and Barker, Reference Clegg and Barker1994) to respond to ‘How might we’ style questions related to promoting intervention safety, uptake, motivation and participation challenges. For example, ‘How might we reduce the access barriers that young people may face in participating in the Baatcheet programme’. Detailed process notes were completed in real time.

Analysis

Feedback from the consultation was summarised into predetermined categories (related to intervention inputs, activities and outcomes) and represented diagrammatically as a logic model (see Figure 2 and Supplementary Information).

Figure 2. Logic model.

Stage 2: Intervention co-design

Participants

A cohort of 42 young people (21 male, 21 female; aged 16–22 years) took part in focus group discussions (FGDs) and iterative co-design activities (see Table 1), which respectively aimed at formulating intervention guiding principles followed by a more detailed intervention ‘blueprint’. Participants were recruited from the collaborating sites in response to printed posters, digital distribution of the same poster via WhatsApp groups and brief in-person announcements by the study team. To capture a range of perspectives, we tried to recruit a balanced sample with regard to age, gender and site. No specific eligibility criteria were used to select participants, except for language proficiency in English and Hindi and an interest in the topic area. Students with living/lived experience and belonging to socially disadvantaged groups were encouraged to apply.

Table 1. Co-design participant characteristics

* Sessions consisted of one focus group discussion, two co-design workshops and up to two user testing sessions.

Procedures

(i) FGDs

One FGD was conducted at each site (see Supplementary Material-Annexure 3). Discussions were focused on understanding awareness and prior experiences of online platforms where mental health stories are shared, favoured narrative styles and content areas, and preferred features and functions of the prospective Baatcheet website and associated support. Each FGD lasted 60–90 minutes and was conducted jointly by two study team members (PPG and DMittal).

(ii) Co-design workshops

Each participant took part in two co-design workshops (see Supplementary Material-Annexure 4). In the first workshop, participants worked in small groups to design a paper prototype of the Baatcheet website. They addressed questions related to the presentation, categorisation and filtering of stories, as well as identifying strategies to enhance the interactivity of the website. The second workshop focused on peer support. Participants worked on case vignettes to identify and prioritise peer supporter characteristics and role specifications. Examples of questions included: ‘How can the Baatcheet peer supporter build a safe and trusting relationship with an intervention user in the first meeting?’ and ‘What information should the Baatcheet peer supporter highlight to an intervention user about the programme?’ Each workshop lasted 90–120 minutes and was conducted jointly by two researchers (DMittal, SA and/or AK).

Analysis

FGDs and workshops were audio-recorded, transcribed and summarised in contemporaneous process notes. Transcripts and process summaries were analysed and triangulated around the research objectives using an integrated inductive-deductive approach to content analysis and through thematic and mapping techniques (Bradley Reference Bradley, Curry and Devers2007). In the first instance, coders (PPG, DMittal, AK and SA) familiarised themselves with the data by reading and rereading transcripts and summaries to identify provisional codes and higher-level themes/sub-themes, assisted by Nvivo Version 12 software. Initial codes/themes were revised and consolidated through group discussion.

Stage 3 – Prototype user-testing and refinement

Participants

The same participants from Stage 2 were invited to take part in user-testing of ‘clickable’ prototypes which simulated the planned intervention website.

Procedures

Each group took part in up to two user-testing sessions depending on their availability to attend sessions (see Table 1). Participants who took part in two sessions were shown sequentially updated versions of the website prototype. Feedback was obtained through ‘think aloud’ discussions (Eccles and Arsal, Reference Eccles and Arsal2017) and the completion of the System Usability Scale (SUS) (Brooke, Reference Brooke1995). The SUS comprises 10 items on a 5-point Likert scale ranging from 1 (strongly disagree) to 5 (strongly agree), with half of the items reverse-scored. For administration in this study, the scale was adapted by replacing the term ‘system’ with ‘website’ in each item. Each session lasted for around 1 hour and was conducted jointly by two researchers (DMittal, SA and/or AK).

Analysis

Prototype feedback was summarised around key website features for each iteration of the website (see Table 4).

Results

Stage 1: Development of a logic model

Stakeholder feedback was utilised to prepare a preliminary logic model (see Figure 2) which suggests short-term and intermediate impacts on problem normalisation, reflective capacities, social connectedness and mental health symptoms and ultimate impacts on the public mental health system.

Stage 2: Intervention co-design

Thematic analysis of FGDs identified six high-level guiding principles for the intervention (see Figure 3). More detailed specifications were developed through co-design workshops, from which findings were organised around four themes related to: (1) experiences and impacts of mental health storytelling; (2) story contents; (3) preferences for website design; and (4) preferences for peer support. A summary of co-design workshop themes and design implications is presented in Table 2.

Figure 3. Intervention guiding principles.

Table 2. Co-design workshop themes and design implications

(1) Experiences and impacts of mental health storytelling

Experiences of online mental health stories were limited to reading news reports of high-profile celebrity suicides and browsing or contributing to anonymised postings to community platforms such as Reddit. Some participants also noted offline situations in which peers and family members had spontaneously described experiences of mental health difficulties arising from stressful life events. These ‘stories’ included accounts of failing competitive national exams, sudden unemployment and difficult family relationships.

For narrators (i.e. someone who shares their story), participants highlighted storytelling as a potential strategy to ‘feel lighter’, ‘feel heard’, and to be supported or cared for by others. However, participants recommended careful consideration of when to disclose, and to whom. As recipients (i.e. someone who reads or hears others’ mental health stories), participants highlighted multiple benefits such as learning coping strategies from others; building empathy for those with unfamiliar experiences; feeling less alone through finding community; feeling inspired and being motivated to share one’s own story.

(2) Story contents

Participants highlighted five key characteristics of mental health stories for the proposed Baatcheet intervention: (i) authentic, first-person narratives rather than hypothetical or third-person accounts; (ii) recovery-oriented, hopeful messages that change is possible and a better future can be achieved; (iii) at the same time, a sense of realism that not all problems are tractable and life can be rewarding despite the challenges posed by mental ill-health; (iv) contextualised descriptions of practical and actionable coping strategies; and (v) a focus on relatable problems and contexts that resonate with users from diverse backgrounds. Story characteristics identified were used to develop a checklist to characterise stories for inclusion in the intervention website (see Supplementary Information).

(3) Preferences for website design

(i) Tone and style

There was consensus about using a vibrant and colourful visual style, with text accompanied by suitable imagery. Participants recommended catchy and simple story titles, the inclusion of story summaries, easy-to-read formatting, and an absence of jargon about mental health problems ‘so you do not need to Google any of the terms.’ In terms of media choices, participants recommended having a range of formats (e.g. audio, video, text, art or animation) to cater to different user preferences.

(ii) functionality

There was a unanimous preference for including interactive features, particularly those that added to a feeling of ‘connecting to people who are going through similar challenges and creating a space where they can find solace and support from others who understand their experiences.’ As one example, Emojis and ‘reaction’ buttons were suggested as a means of signalling engagement with stories and potentially offering encouragement to story narrators. Participants, however, recommended presenting these without tallies to prevent competitiveness and pressure to get “likes.” Providing audio versions for written stories and subtitles for videos was recommended to enhance accessibility. Participants agreed that the website should be free to use and compatible with low internet bandwidth and low-end smartphones. They emphasised the importance of ‘easy login without too many steps to enter the website.’ There was consensus on not offering a public commenting feature for stories to protect story narrators from any negative comments.

(iii) Personalisation

Participants wanted the website to feel as though it speaks to users’ individual needs and problems. Suggested tools/features for personalisation included detailed filters for story content (e.g. by problem type or story theme) and narrator characteristics (e.g. age, gender, location, sexual identity), as well as adjustable settings for content warnings. On the other hand, some participants expressed openness and curiosity about stories from narrators of all backgrounds. Other recommendations concerned the use of bi-lingual content in English and Hindi.

(iv) Trust and safety

Participants recommended that the website should exist independently of social media platforms like Instagram or YouTube, reflecting general mistrust of social media platforms and ‘influencers’ who publish personal content as part of paid endorsements. Relatedly, participants also expressed strong views against having any kind of advertisements on the website. To counter any mistrust, they recommended the inclusion of detailed information about the project team and their affiliated institutions on the home page.

Participants raised additional concerns related to data security, confidentiality and user welfare. They recommended soliciting minimal personal data at the time of account creation and obtaining explicit consent from users about data use, with all data use and privacy policies published in lay terms. Offering anonymity in sharing one’s own story on the website was seen as an important factor in gaining the trust of prospective contributors. Other suggestions related to the personal welfare of users through automated reminders to take breaks while reading stories and signposting to external mental health support services.

(4) Preferences for peer support

(i) Role of peer supporters

Participants strongly favoured a ‘human element’ to facilitate the use of the intervention website. Discussion centred on a peer supporter role (‘a buddy and not a counsellor’) offering relational, motivational and technical support to website users. Participants saw this role as encompassing social connection, advocacy for the intended benefits of the website and technical know-how about how to use the website, for example, offering advice on how to create an account, how to locate the different website features, how to find the most relevant stories, and how to share one’s own story. Participants also outlined benefits that the peer supporters could gain through participation, such as enhanced mental health knowledge and new skills related to communication and active listening. Imagined challenges for peer supporters included expectation management (‘peer supporters may not have all-encompassing answers’), power imbalances between peer supporters and intervention users, difficulty juggling personal schedules/other commitments alongside a peer supporter role, self-care, and access to appropriate supervision.

(ii) Peer supporter characteristics

Participants outlined preferences for peer supporters who had lived/living experiences of mental health difficulties to help build relatability and comfort of prospective intervention users. Participants expressed preferences for peer supporters who were slightly older (by one or two years) and cautioned against a selection of peer supporters from the same setting, such as classmates. They strongly endorsed qualities such as warmth and approachability in helping ‘to create a safe and respectful environment’ as well as specific skills such as active listening and cultural sensitivity.

(iii) Format and frequency of support

Participants recommended weekly meetings with a peer supporter for up to one month, with intervention users having the option to contact peer supporters directly if they needed additional support. They felt this duration would fit within existing school or university schedules. Individual meetings were favoured over group meetings to promote confidentiality and provide a more personalised experience. There were varied preferences for mode of contact (e.g. in-person, virtually/telephonically, text messaging), with the presumption that users should be able to decide for themselves.

Stage 3 – Prototype user-testing and refinement

An initial website prototype was produced using insights from Stage 2. The features are summarised in Table 3. Participants involved in user-testing acknowledged the user-friendly nature of the website, the attractive and simple interface, straightforward navigation and story presentation, and the convenience of having audio files accompany stories (see Figure 4). They also appreciated the option to react to and save specific sections of stories. Several potential improvements were also identified and incorporated into a second prototype (see Table 4). Participants suggested less abstract imagery and less text. They also provided additional information about the peer support element (which was not part of user testing). The mean System Usability Score (SUS) of the updated prototype was 76.5, indicating above-average usability.

Table 3. Overview of Baatcheet intervention prototype

Figure 4. Screenshots from the Baatcheet intervention website.

Table 4. User testing refinements to the Baatcheet website

Discussion

This paper outlines the co-design of Baatcheet, a peer-supported, web-based mental health storytelling intervention for 16–24-year-olds in India. According to our provisional logic model, the intervention was conceptualised to contain a collection of first-person mental health stories from young people about living with, managing and/or recovering from anxiety and depression presented alongside tools for users to search for, reflect on and apply learning from relevant stories, and brief contacts with a peer supporter. The intended outcomes include improvement of mental health outcomes and the use of adaptive coping skills with ultimate impacts aimed at reducing the high burden on the public mental health system in contexts like India.

Engagement, authenticity, offering practical information, accessibility, relatability and hopefulness emerged as guiding principles that were translated into a working prototype which was refined through user-testing activities. Participants wanted credible, culturally and contextually congruent stories that would be optimally relevant to their particular mental health problems and social circumstances. The ability to filter stories and the inclusion of reflective tools were recommended to help users apply story insights to their own lives. This is aligned with findings from other health-related storytelling studies where reflection has been cited as a key activity in creating cognitive and affective associations that influence desired behaviours (Ng et al., Reference Ng, Rennick-Egglestone, Onwumere, Newby, Llewellyn-Beardsley, Yeo, Ali, Pollock, Kotera, Pomberth, Gavan, van der Krieke, Robotham, Gillard, Thornicroft and Slade2024; Slade et al., Reference Slade, Rennick-Egglestone, Llewellyn-Beardsley, Yeo, Roe, Bailey, Smith, Booth, Harrison, Bhogal, Penas Morán, Hui, Quadri, Robinson, Smuk, Farkas, Davidson, van der Krieke, Slade and Ng2021). The Baatcheet intervention however differs from previous interventions in its feature to contribute one’s own story and the provision of brief peer support.

Studies of digital interventions consistently show that interventions that include an element of ‘supportive accountability’ (Mohr et al., Reference Mohr, Cuijpers and Lehman2011) are more effective and engaging than those that are fully automated or self-directed (Garrido et al., Reference Garrido, Millington, Cheers, Boydell, Schubert, Meade and Nguyen2019; Grist et al., Reference Grist, Croker, Denne and Stallard2018; Grist et al., Reference Grist, Porter and Stallard2017; Hollis et al., Reference Hollis, Falconer, Martin, Whittington, Stockton, Glazebrook and Davies2017; Perret et al., Reference Perret, Alon, Carpenter-Song, Myrick, Thompson, Li, Sharma and Torous2023), with lower dropout rates (Clarke et al., Reference Clarke, Kuosmanen and Barry2015; Hollis et al., Reference Hollis, Falconer, Martin, Whittington, Stockton, Glazebrook and Davies2017). In this study, participants expressed preferences for motivational, relational and technical support from slightly older young people with lived/living experiences, aligned with other peer-supported interventions that employ slightly older youth (de Beer et al., Reference de Beer, Nooteboom, Domburgh, Vreugd, Schoones and Vermeiren2022).

A key strength of our intervention development process was the involvement of young people at each stage, with prospective end-users shaping all aspects of the prototype in line with its original guiding principles. Confidence in the design decisions was strengthened by working with a YPAG and a relatively large group of 42 co-design participants that was balanced according to age, grade and gender. While this study took place in three types of low-resource urban settings, further work would be needed to confirm the generalisability of findings to other mental health problems, settings beyond those included in this study and with young people with differing levels of digital access.

Further development of the intervention could incorporate an expanded library of stories covering a wider range of problems in addition to depression and anxiety, enhanced personalisation and a concerted focus on supporting users to contribute their own stories. The utility of the intervention may also be explored for new audiences such as parents or carers (Ng et al., Reference Ng, Rennick-Egglestone, Onwumere, Newby, Llewellyn-Beardsley, Yeo, Ali, Pollock, Kotera, Pomberth, Gavan, van der Krieke, Robotham, Gillard, Thornicroft and Slade2024). Finally, future work on Baatcheet should consider scalable opportunities for integration into existing youth services (e.g. as part of school or university peer support or counselling provision).

Conclusions

To the best of our knowledge, this study is the first systematic attempt to co-design a digital mental health storytelling intervention with young people. Such interventions may hold promise in India and other low-resource contexts where there is an urgent need to provide non-stigmatising and resource-efficient interventions to improve young people’s mental health. A subsequent study is assessing the acceptability, feasibility, and potential impacts of Baatcheet in a target population of 16–24-year-olds in schools, universities and community centres.

Open peer review

To view the open peer review materials for this article, please visit http://doi.org/10.1017/gmh.2024.148.

Supplementary material

The supplementary material for this article can be found at http://doi.org/10.1017/gmh.2024.148.

Data availability statement

The data that support the findings of this study are available from the corresponding author, PPG, upon reasonable request.

Acknowledgements

We gratefully acknowledge the contributions made by colleagues to intervention and research activities across the various phases of the project, especially our youth advisors: Aakarsha Jagga, Aathira Gopi, Akshat Shukla, Baishali Das, Deepak Mahawar, Kehkasha, Mehak Cheema and technical advisor Hitesh Sanwal. Thank you for sharing your incredibly valuable insights and time with us. We are also grateful to the study partners including Hemnani Public School, S. E. S. Baba Nebh Raj Senior Secondary School, University College of Medical Sciences (UCMS), Delhi University, and The YP Foundation. We extend utmost thanks to the students and stakeholders who participated in co-design activities without whom this study would not have been possible. Finally, this study would not be complete without the efforts of our website development team from Lattice Innovations, especially Soura Bhattacharya.

Author contribution

PPG and DM conceptualised and designed the study. PPG, DMittal, SA and AK led data collection, and analysis and contributed to the manuscript. PPG led the drafting and editing of the manuscript, which was critically revised by DM. All other authors read, reviewed, provided feedback and approved the final manuscript.

Financial support

This study was funded by a grant from Grand Challenges Canada (GCC) (Grant Number: R-GMH-POC-2210-55272) awarded to PPG and DM at Sangath, India and King’s College London (KCL) UK.

Competing interest

None declared.

Ethical statement

Approval for the current study was obtained from the Institutional Review Board (IRB) of Sangath, the implementing institution in India (Reference number: PG_2022_84, dated 17.01.2023). The involvement of stakeholders in Stage 1 was consultative and therefore research consent was not obtained. For Stages 2 and 3, informed written assent (for youth aged under 18 years) or consent (for youth above 18 years) was obtained before participation, with parents/guardians providing additional consent for young people aged under 18 years. Detailed participant information sheets were provided, along with assent/consent forms in English and Hindi languages. Participants were provided with honorarium payments and certificates for their time and contributions. Participant welfare was prioritised throughout the study. Wherever possible, meetings were purposely scheduled at convenient times and in familiar locations. Activities were conducted bilingually (in Hindi and English) to maximise language accessibility. In addition, signposting to sources of mental health support, safeguarding and complaints procedures were shared with participants at the beginning of the co-design activities.

References

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Figure 0

Figure 1. Overview of the intervention development process.

Figure 1

Figure 2. Logic model.

Figure 2

Table 1. Co-design participant characteristics

Figure 3

Figure 3. Intervention guiding principles.

Figure 4

Table 2. Co-design workshop themes and design implications

Figure 5

Table 3. Overview of Baatcheet intervention prototype

Figure 6

Figure 4. Screenshots from the Baatcheet intervention website.

Figure 7

Table 4. User testing refinements to the Baatcheet website

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Author comment: Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India — R0/PR1

Comments

8 August 2024

Dear Editors,

On behalf of our group, I am happy to submit this research article titled “Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India” to the Global Mental Health journal. This study describes the co-design of Baatcheet, a peer-supported, web-based mental health storytelling intervention for 16–24-year-olds in India. The intervention was conceptualised to contain a collection of first-person mental health stories from young people about living with, managing and/or recovering from anxiety and depression presented alongside tools for users to search for, reflect on and apply learning from relevant stories, and brief contacts with a peer supporter. The intended outcomes include improvement of mental health outcomes and the use of adaptive coping skills with ultimate impacts aimed at reducing the high burden on the public mental health system in contexts like India. This study is the first systematic attempt to co-design a digital mental health storytelling intervention with young people. Such interventions hold promise in India and other low-resource contexts where there is an urgent need to provide non-stigmatising and resource-efficient interventions to improve young people’s mental health. A subsequent study is assessing the acceptability, feasibility, and potential impacts of Baatcheet in a target population of 16–24-year-olds in schools, universities and community centres.

We thank you in advance for your kind consideration of our article for publication.

Kind regards,

Dr Pattie P Gonsalves

Review: Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India — R0/PR2

Conflict of interest statement

Reviewer declares none.

Comments

This paper summarizes the research and methods used to develop and evaluate Baatcheet, a peer-based online program for story sharing among young Indians with mental health challenges. The overall program shows great promise for an important priority. However, the paper was lacking in depth and breadth exactly how they achieved the varied steps. I would encourage authors to consider the following points in going forward.

1. Empowered telling of recovery stories among peers has arisen to become a major force for recovery-based systems. Unfortunately, this paper did not use lessons from previous similar efforts to guide their research questions and hypotheses, design, analyses, and findings. The paper notably cited Slade et al (2021) and NEON but then failed to detail what about NEON informed their decisions. The authors also note absence of this kind of work via LMIC but then failed to opine how LMIC might be relevant.

2. Let me be clear; I hugely endorse the co-design, community-based participatory research approach here. The problem is lack of detail so the reader cannot determine what was done nor establish validity of completed activities. There is much research and development on paradigms to adapt interventions for new settings (FRAME, Stirman et al., 2019) as well as address actual implementation of these efforts (Consolidated Framework for Implementation Research; Damschroder et al., 2022). The paper refers to MoSCoW as a possible method with no detail.

3. Qualitative methods are mentioned in several places without the detail readers need to understand the rigor of approaches.

4. One of the strengths of this paper is being grounded in India. But the paper reported two versions of Baatcheet (in Hindi and English). First, this suggests the overall process occurred independently from each other. Second, might not Hindi and English versions be different from each other?

5. Credit to the authors is noted for trying to somehow test impact of Baatcheet which seemed to incorrectly rest on use of SUS.

Review: Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India — R0/PR3

Conflict of interest statement

Reviewer declares none.

Comments

Thank you for this really well written and easy to read manuscript.

I recommend it to be accepted as it is. There were font and paragraph issues on pages 2, 8 and 41. Please check.

Review: Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India — R0/PR4

Conflict of interest statement

Reviewer declares none.

Comments

Thank you for the opportunity to review this manuscript, which provides a thorough description of the co-design development of Baatcheet. I would like to flag up a few points where further clarifications could be made:

1. p.9 line 16. Where the study design is described, with reference to Figure 1, it would be great to see a reflection of the involvement of the YPAG and Technical Advisory Group in relation to the three stages. The figure suggests that the YPAG and TAG were iteratively consulted between stages, but this is not clear from the manuscript narrative.

2. Alongside providing information on the involvement of Youth Advisors (p.13 line 14), it would be good to see a description of the composition and involvement of the Technical Advisory Group.

3. Table 1 – can it be specified what sessions are reported on in this table? I presume these are what is reported for Stage 2 FGDs (one per site) and co-design workshops (two for each participant), and Stage 3 user-testing sessions (up to two per group).

4. Does the participant N reported in Table 1 reflect the total number of participants involved in activities across multiple sessions in Stage 2 and 3? If that N is a composite, how many participants were involved per each co-design session? If the intention was to retain the same group throughout the sessions, was there drop out (and if so, were new participants introduced to boost numbers?)?

5. Regarding the ‘Story contents’ (p.21), is this more of a ‘wish list’ of preferred characteristics of stories, or is the plan to also use these as inclusion/screening criteria for stories selected for the website? Will there be a way to not feature stories that do not reflect these contents? Will story contents be fully derived in a bottom-up manner from this list of story characteristics, or will there also be a consideration of linkages with theory on what is know about key ‘active ingredients’ in personal narratives to e.g. create empathy and reduce stigma?

Minor points

6. p.13 line 22: it would be good to spell out that the 11 young people reflected 9 females, 2 males. Currently the meaning of F and M is implied.

7. p.14 line 46: does the NGO abbreviation need spelling out?

8. Please check table numbering in main text – currently the order on p.18 jumps from Table 1 to Table 4.

Recommendation: Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India — R0/PR5

Comments

Please would the authors attend to the reviewers' comments. We request that the authors also ensure that the manuscript has been edited by a first language English speaker prior to re-submission.

Decision: Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India — R0/PR6

Comments

No accompanying comment.

Author comment: Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India — R1/PR7

Comments

22 November, 2024

Dear Dr Bass and Prof Petersen,

Subject: Revised submission for manuscript GMH-2024-0124 entitled “Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India”

Thank you for forwarding the reviewers’ helpful comments on the above-named manuscript. Here we outline our responses to each of the comments and highlight revisions that have been made to the manuscript as a result.

Thank you,

Dr Pattie Gonsalves

Corresponding Author

Review: Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India — R1/PR8

Conflict of interest statement

Nonr

Comments

The authors have provided full and clear responses to the comments raised in my previous review. I have no further questions or suggestions, and recommend this manuscript for publication.

Recommendation: Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India — R1/PR9

Comments

No accompanying comment.

Decision: Co-design of “Baatcheet,” a peer-supported, web-based storytelling intervention for young people with common mental health problems in India — R1/PR10

Comments

No accompanying comment.