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Archaeological Ethnography of the Battle of Aslıhanlar (29–30 August 1922): A Case Study of Public Archaeology, Visual Storytelling, and Interactive Map Design

Published online by Cambridge University Press:  20 January 2017

Can Aksoy*
Affiliation:
Institute of Archaeology, University College London Qatar, Qatar
Ziyacan Bayar*
Affiliation:
Faculty of Fine Arts, Dokuz Eylül University, Turkey

Abstract

Our article seeks to determine the functions of visual communication design through the lens of modern conflict and public archaeologies. The Battle of Aslıhanlar, which took place in the triangle of the villages of Çal Köy, Allıören, and Yüğlük in Kütahya from 29 to 30 August 1922, was the focus of our experimentation. Our archaeological survey project was carried out in 2013; interviews with local people, a review of the literature available and our observations of local myths and traditions that emerged after the war constitute the basis of our article. We categorized these sources for the project design in order to form a storytelling narrative, so that the viewer could participate in the process of conflict as well as the ongoing research. We foresaw three major challenges while categorizing this complex dataset: equivalence of visual language; variable outputs of the multi-dimensional research methods; and interactivity for creating a live social platform. We responded to these challenges by developing a graphic design concept and an interactive map of the data. Our design surrounds the viewer with a historical timeline, which includes all of our research findings in one interactive interface.

Notre article tente d'établir quels sont les rôles que la communication visuelle remplit, à travers l'étude d'un conflit moderne et des approches de l'archéologie publique. Le sujet de notre enquête est la bataille d'Aslıhanlar qui se disputa du 29 au 30 août 1922 dans le triangle formé par les villages de Çal Köy, Allıören et Yüğlük dans la province de Kütahya. Un relevé de terrain effectué en 2013, des entrevues avec la population indigène, un examen de la littérature à notre disposition et nos observations sur les mythes et traditions locales qui ont vu le jour après la guerre constituent les éléments sur lesquels nous avons basé notre étude. Nous avons classé ces sources dans la phase d'élaboration de notre projet, le but étant de composer un récit qui permette à un participant de prendre part au déroulement des évènements du conflit et à la recherche en cours. Nous avons anticipé trois enjeux majeurs liés à la classification d'un ensemble complexe de données : équivalence du langage visuel, résultats variables suivant les méthodes de recherche multidimensionnelle employées, et interactivité dans la création d'un réseau social en direct. Nous avons répondu à ces défis par le développement d'un concept infographique et par la création d'une carte interactive. Notre projet d'infographie comprend une frise chronologique contenant tous les résultats de notre étude en une seule interface interactive. Translation by Madeleine Hummler

Unser Artikel versucht, die Rolle der visuellen Kommunikation aus der Sicht einer neuzeitlichen Auseinandersetzung und der Öffentlichkeitsarchäologie zu bestimmen. Die Schlacht von Aslıhanlar, die am 29. und 30. August 1922 in einem von den Dörfern von Çal Köy, Allıören und Yüğlük gebildeten Dreieck in der Provinz Kütahya stattfand, steht im Mittelpunkt unseres Experimentversuches. Eine Geländeaufnahme in 2013, Befragungen der ansässigen Gemeinschaften, eine Bewertung der Literatur und unsere Beobachtungen der einheimischen Mythen und Traditionen, die nach dem Krieg entstanden, bilden die Grundlage unserer Untersuchung. Wir haben diese Quellen in der Entwicklungsphase des Projektes in Kategorien eingestuft, sodass eine erzählerische Geschichte, die den Beschauer an dem laufenden Forschungsprozess beteiligt entsteht. Wir hatten drei größere Herausforderungen bei der Kategorisierung dieser komplexen Datenmenge vorgesehen: die Gleichwertigkeit der visuellen Sprache, die unterschiedliche Wiedergabe mehrdimensionalen Forschungsmethoden und die Gestaltung einer interaktiven sozialen Plattform. Wir haben es versucht, diese Probleme mit einem grafischen Konzeptentwurf und einer interaktiven Karte zu lösen. Unser Design umfasst eine historische Zeitlinie, die alle Ergebnisse unserer Untersuchung in einer interaktiven Schnittstelle einschließt. Translation by Madeleine Hummler

Type
Articles
Copyright
Copyright © 2015 the European Association of Archaeologists 

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