The COVID-19 pandemic is challenging nearly every aspect of our professional lives, including how we train residents to become competent surgeons. Public health measures instituted to reduce disease spread and safeguard the healthcare system – including postponing elective surgeries, barring learners from the operating room (OR), suspending elective rotations, and shifting to virtual platforms for outpatient care and teaching – have strained our postgraduate education system. These measures have reduced residents’ weekly operative volume by over 50% in some surgical specialties. Reference Aziz, James and Remulla1 Thus, it is not surprising that calls to re-examine the current postgraduate training paradigm have emerged. Reference Tomlinson, Hendricks and Cohen-Gadol2,Reference Mirchi, Ledwos and Del Maestro3
Simulation-based training (SBT) has been proposed as an alternative to facilitate residents’ ongoing surgical skill development where hands-on training in the OR is not feasible. Reference Mirchi, Ledwos and Del Maestro3,Reference Juanz-González, Barreras-Espinoza and Soualhi4 The paradigm shift toward SBT in surgery began years ago, in response to reduced training opportunities resulting from duty-hour restrictions, concerns for patient safety, and increasing surgical subspecialization. Reference Reznick and MacRae5 The rationale for SBT is compelling: simulation provides a “risk-free” environment for trainees to develop surgical skills at their own pace and learn from mistakes without putting patients at risk. In some specialties, the data are similarly compelling: residents whose training is augmented with simulation demonstrate significant improvement in surgical skills both on the simulator and on transfer to the OR, resulting in fewer errors and improved patient outcomes. Reference Zendejas, Brydges, Hamstra and Cook6,Reference Dawe, Windsor, Broeders, Cregan, Hewett and Maddern7
In this issue, Mirchi et al. advocate for high-fidelity, virtual reality (VR) simulation augmented by intelligent tutoring systems (ITS) to close the training gap created by COVID-19. Reference Mirchi, Ledwos and Del Maestro3 The automated feedback generated through ITS reduces the need for a live instructor, increasing the flexibility and feasibility of SBT. Machine learning facilitates individualization of this feedback (particularly in reference to a pre-defined proficiency criterion), which educators could use to adapt simulations “on the fly” based on identified learning needs. Objective data generated by these systems could even provide assessment information that supports existing competency-based medical education curricula. As such, Mirchi et al.’s vision is commendable and has many advantages, particularly if these platforms are developed in accordance with the science of learning and current evidence in simulation instructional design. Reference De Bruin, Sibbald and Monteiro8,Reference Cook, Hamstra and Brydges9 This literature demonstrates that learning is optimized when trainees engage in repetitive and deliberate practice, interspersed with feedback, distributed over time, on a range of training scenarios varying in difficulty, until mastery is achieved. Reference Cook, Hamstra and Brydges9
Acknowledging these potential advantages, a number of caveats to SBT should be considered. First, VR-based high-fidelity simulation (HFS) may not be appropriate in all circumstances. Despite a pervasive belief that higher fidelity (i.e. more lifelike) simulation leads to better learning, current evidence does not support this notion. Reference Norman, Dore and Grierson10 Instead, it is likely that fidelity requirements vary based on learners’ level of expertise and training goals. For novices (e.g. junior residents), low-fidelity simulation produces equivalent learning outcomes to its higher fidelity (and more expensive) counterpart – likely because the latter places excessive information processing demands on inexperienced learners. Reference Haji, Cheung, Woods, Regehr, de Ribaupierre and Dubrowski11 Conversely, the potential benefits of high fidelity may be realized among experienced participants (e.g. senior residents and attending surgeons), who can handle these complex environments and may demand a higher level of realism in order to engage with a simulation experience. Reference Haji, Cheung, Woods, Regehr, de Ribaupierre and Dubrowski11,Reference Padgett, Cristancho, Lingard, Cherry and Haji12 In addition, high tech does not equate to high fidelity. A high-tech VR simulator that does not provide haptic feedback or realistic tool handling is by definition less realistic (and lower fidelity) than a low-tech bench model that uses real instruments and provides realistic visual and tactile feedback. Reference Breimer, Haji and Bodani13 The critical issue is not the technology, but rather the alignment between how a surgical skill is practiced on a simulator and how it is subsequently performed in the real world. Reference Grierson14
Second, the feedback generated from ITS focuses on technical performance (e.g. speed, accuracy, and applied force). While such information is helpful, additional nontechnical skills (e.g. intraoperative communication or situational awareness) and surgical decision-making are not captured. These skills are essential to effective and safe surgical care and should not be ignored. Reference Patel, Aydin, Cearns, Dasgupta and Ahmed15,Reference Patel, Aydin, Cearns, Dasgupta and Ahmed16 Furthermore, it is not yet known whether residents who receive ITS-derived feedback demonstrate improved surgical performance overall, or simply an improvement in the metrics measured. As such, it is essential that validity evidence for the feedback and/or assessment data generated from these simulation systems are rigorously collected. In particular, we need data regarding changes in the surgical skill of residents receiving ITS-generated feedback, relative to those receiving expert-derived feedback on their performance. Reference Patel, Aydin, Cearns, Dasgupta and Ahmed15,Reference Patel, Aydin, Cearns, Dasgupta and Ahmed16
The final caveat is that simulation (particularly HFS) is expensive. While subsequent improvements in residents’ skills, surgical errors, and patient outcomes may justify the cost, data demonstrating return-on-investment will likely be necessary before funding is secured. To support this, future studies should report the upfront and recurring costs of simulation platforms. In addition, we need research that investigates whether training on a neurosurgical simulator leads to improved outcomes in the OR. Reference Gallagher, Ritter and Champion17 Notably, while there are over 100 neurosurgical simulation models currently in circulation, only a handful have associated data demonstrating improved performance beyond the simulation environment itself. Reference Patel, Aydin, Cearns, Dasgupta and Ahmed15,Reference Patel, Aydin, Cearns, Dasgupta and Ahmed16 Future studies will also be more informative if they assess the comparative effectiveness of competing simulation training curricula or compare simulation against other training methods. Such studies help to clarify how SBT should be designed, rather than simply justifying that “it works”. Reference Cook, Hamstra and Brydges9
Simulation cannot replace clinical training. The gradually increasing entrustment of residents to perform surgical tasks in the OR as their skills mature should remain the backbone of our training paradigm in neurosurgery. The question that remains is “how and where should simulation be deployed to be of greatest benefit?” In addition to the dedicated learning centers described by Mirchi et al., I believe there is a role for low-tech SBT for junior residents on transferrable skills that are foundational to our specialty (e.g. instrument handling, hemostasis, arachnoid dissection, or suturing under a microscope). Automating such skills in the lab can turn junior trainees into “pre-trained novices”, Reference Gallagher, Ritter and Champion17 who can invest their cognitive resources into higher order skills while in the OR (e.g. identifying and dissecting along a brain–tumor interface). Part-task simulators are likely adequate for this purpose and have already been used in introductory courses like the Canadian Neurosurgery Rookie Camp. Reference Haji, Clarke and Matte18 With the ubiquity of 3D printing, some surgical programs are also using portable benchtop simulators so residents can practice basic skills at home during the pandemic. Reference Juanz-González, Barreras-Espinoza and Soualhi4
In addition, simulation could have a substantive impact on improving team function. As technology like the OR Black Box becomes widely available, Reference Jung, Jüni, Lebovic and Grantcharov19 our ability to understand surgical errors and latent safety threats improves. Team-based simulation provides a powerful method to address the human factors and root causes of these errors, while also addressing the technical, nontechnical, and team skills necessary to improve surgical care. Conducting such training within authentic clinical contexts (e.g. through insitu simulations in the OR) could further improve surgical outcomes. Reference Goldshtein, Krensky and Doshi20 Taking this broader perspective will allow the simulation to find its appropriate place within neurosurgical education, during the COVID-19 pandemic and beyond.
Acknowledgments
I would like to thank Rabia Khan for her critical review and editorial comments on this manuscript.
Funding
This research did not receive any specific grant from funding agencies in the public, commercial, or not-for-profit sectors.
Disclosures
Faizal Haji currently receives funding from Queen’s University and the Southeastern Academic Medical Organization and was previously funded by the Royal College of Physicians and Surgeons of Canada and the Canadian Institutes for Health Research for research related to health professions education and healthcare simulation.