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What's a face worth: Noneconomic factors in game playing

Published online by Cambridge University Press:  02 October 2003

Peter J. B. Hancock*
Affiliation:
Department of Psychology, University of Stirling, Stirling, FK9 4LAUnited Kingdomhttp://www.stir.ac.uk/psychology/staff/pjbh1
Lisa M. DeBruine*
Affiliation:
Department of Psychology, McMaster University, Hamilton, Ontario L8S 4K1, Canadahttp://homepage.mac.com/debruine/

Abstract:

Where behavior defies economic analysis, one explanation is that individuals consider more than the immediate payoff. We present evidence that noneconomic factors influence behavior. Attractiveness influences offers in the Ultimatum and Dictator Games. Facial resemblance, a cue of relatedness, increases trusting in a two-node trust game. Only by considering the range of possible influences will game-playing behavior be explained.

Type
Open Peer Commentary
Copyright
Copyright © Cambridge University Press 2003

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References

Notes

1. Relatedness refers not to the total proportion of genes shared, but to those shared by identical descent. In this case, r is the probability that the recipient shares a gene for altruism with the altruist.

2. The conclusion holds for any r > 0 with this particular game payoff structure.